!godot
@programming.devhttps://www.youtube.com/watch?v=EvE84z7aVJY
https://store.steampowered.com/app/1841160/Amata/
Rage across the mad realm of a dead god as Charlet, the immortal artificer. Explore a vast, arcane desolation wrought by hatred. Cleanse the wicked, twisted inhabitants of ancient, forgotten worlds. Help Charlet find a way home using her powerful and varied suite of combat and platforming abilities.
https://gamefromscratch.com/godot-popularity-at-gmtk-jam-2024-explodes/
Every year the GameMakers Toolkit hold the GMTK Jam and each year they share game engine usage data, and GMTK 2024 is the year of Godot
https://www.youtube.com/watch?v=meMUX5EbK8I
https://www.youtube.com/watch?v=RSyiH5LCGcE
https://godotengine.org/releases/4.3/
With over 3,500 commits authored by over 500 contributors, the latest Godot Engine release comes packed full of new features and improvements.
https://github.com/godotengine/godot/releases/tag/4.3-stable
Godot 4.3 is a feature release improving upon the previous version in many aspects, such as usability and performance. Feature releases also contain new features, but preserve compatibility with pr...
I'm sure there's a really simple answer to this, but it's a surprisingly difficult problem to search for.
I've got a RichTextBox control and I'm trying to write text that includes the letters "ff", but they don't show up. This is the specific code in question:
for entry in suffix:
desc += "[color=darkgray]Suffix (Tier: %s, Quality: %s%%) 'of %s'\n[color=royalblue]" % [entry.tier, entry.quality, entry.mod.name]
This is what it ends up printing:
If I change one or both of the Fs to capitals, they both display fine; it's specifically two lowercase Fs that're problematic. They also display fine elsewhere in the same textbox; it's just this line specifically that's problematic. Even tried escaping it but it didn't like that, either.
Most of the settings on the RichTextBox are default; the font has a lowercase 'f' character; I haven't done anything weird with the font size, or style, or anything else.
I'm tearing my hair out here. Please tell me this is just some stupid bbcode tag or some such.
Edit: For anyone finding this later:
It's a ligature (ffi) that the font is missing a glyph for. To solve the problem: On the Import tab, choose the font you're using, click Advanced, and under Metadata Overrides, expand OpenType Features, click Add Feature -> Ligatures, add whichever option is appropriate (discretionary or standard ligatures), then disable the option. Reimport the font, and the issue is fixed!
https://godotengine.org/article/design-of-the-skeleton-modifier-3d/
We have reworked the skeleton bone update process to add SkeletonModifier3D for modifying the Skeleton.