https://github.com/godotengine/godot/releases/tag/4.3-stable
Godot 4.3 is a feature release improving upon the previous version in many aspects, such as usability and performance. Feature releases also contain new features, but preserve compatibility with pr...
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For character abilities that have a certain trigger condition, eg. "OnAttack", "OnJump", "OnDamaged" etc..
Currently each of these triggers is a signal. When a signal fires, the character loops through all of its abilities and activates each one with that specific condition, so it just runs an if statement for every ability, regardless of whether it has that condition or not:
if ability.trigger_condition == Triggers.OnAttack:
ability.activate()
My issue is that this could get a little unscalable with many characters on-screen each having many abilities of their own. A character could have 1 OnDamaged ability and 19 OnAttack abilities, but when an "OnDamaged" signal is received, it will still loop through all 19 OnAttack abilities.
Any advice on this is appreciated, thank you all.
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Much of the Zariman backstory and finer details was information included as part of an ARG (alternate reality game) leading up to the release of the update, ...
https://youtu.be/78Z-zFBA1Hw
This song is dedicated to my grandmother Leora. She passed away a little over a week ago on July 11th... My emotions were everywhere though It's best for her...
https://youtu.be/23hCTE_fnIU
Provided to YouTube by DistroKidOminous · PhantasmaGoreOminous℗ Gore RecordsReleased on: 2024-02-05Auto-generated by YouTube.
Wanted some opinions on ways to set up triggering "on-kill" effects. In short: The player can have abilities that trigger effects whenever they shoot and kill an enemy. I'm also looking to extend abilities to enemies as well, so can't just hardcode a player reference.
Currently I'm doing it like this:
It simultaneously feels like a good way to go about it but also a long mess. The other option I've considered is:
This way is a lot simpler to write, but is error prone eg. In cases where the bullet's owner is killed while their attack is mid-air.
Thank you all!
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Free and open-source software that allows users to set animated desktop wallpapers and screensavers powered by WinUI 3. - rocksdanister/lively
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<p>Patch 6 for Baldur's Gate 3 is now live, bringing new kisses, easier companion dismissal, bug fixes, quality-of-life improvements, and more!</p>
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