https://fosstodon.org/@fosdem/113158518030540939
As has been foretold: https://chaos.social/@RichiH/112579960719663379 #FOSDEM will happen on 2025-02-01 and 2025-02-02, we just signed the contract with ULB today! You're hearing it here first, because Mastodon is the #FLOSS social network. We'll publish official news in a bit :)
https://joinpeertube.org/news/release-6.3
This is the last minor release before v7, but it's packed with interesting new features! Let's have a look :) Separate audio and video streams for mor...
https://joinpeertube.org/news/release-6.3
This is the last minor release before v7, but it's packed with interesting new features! Let's have a look :) Separate audio and video streams for mor...
https://joinpeertube.org/news/release-6.3
This is the last minor release before v7, but it's packed with interesting new features! Let's have a look :) Separate audio and video streams for mor...
https://tubo.media/stream?url=https%3A%2F%2Fsoundcloud.com%2Fdjgregj%2Fbig-beat-megamix
https://nextcloud.com/blog/nextcloud-hub9/
Nextcloud Hub 9 lets you stay connected: new federation features, workflow automation, big design overhaul and much much more
https://nextcloud.com/blog/nextcloud-hub9/
Nextcloud Hub 9 lets you stay connected: new federation features, workflow automation, big design overhaul and much much more
https://godotengine.org/article/dev-snapshot-godot-4-4-dev-2/
The PR harvest keeps going strongly for Godot 4.4, with massive new features such as typed dictionaries and error-less project import!
https://godotengine.org/article/godot-3-6-finally-released/
After 2 years of development, Godot 3.6 is finally out and it comes fully packed with features and quality of life improvements! This includes 2D physics interpolation and hierarchical culling, and 3D mesh merging, level of detail, tighter shadow culling, ORM materials, and more.
https://godotengine.org/article/godot-3-6-finally-released/
After 2 years of development, Godot 3.6 is finally out and it comes fully packed with features and quality of life improvements! This includes 2D physics interpolation and hierarchical culling, and 3D mesh merging, level of detail, tighter shadow culling, ORM materials, and more.
@testman
@lemmy.ml