Rolling HP like in Earthbound and Mother 3. You get a big hit - your HP does not decrease to the point immediately rather starts rolling down, even if you've got a mortal damage. This way you can still have time to finish the fight and survive if your HP don't reach 0 in the meantime, or even heal yourself. Also Luck (or Guts) as a stat, which can sometimes leave you at 1 HP no matter how overkill damage you just got.
If I uderstand it correctly, this feature will be tied to build flags anyway, so server distros can have this turned off in their kernel.
Yeah, others too recommended Picarto, too. Will check, how is it a place for programming streams.
@kuneho
@lemmy.world