That's like Theseus bringing in his ship for maintenance and when he returns to get it, the ship mechanic saying "so I have good news and bad news..."..
Say what you will about the pacing and stuff, but this show FINALLY gave me a complete force muggle who had no mystical legendary bloodline of famous force space wizards behind her, no cloned mega-space-emperor midichlorian legacy shenanigans that made her the super-special chosen one and she STILL got to use the force through sheer grit and training and determination! Sabine Wren is what the broom kid could have been.
No, you don't have to be the spawn of the force-elite with a meticulous pedigree and breeding to get all forcey, you can do it all on your own! Go get that coffee mug, you can do it!
Seems like it should and the result should be one. Does mathematics agree with me on that?
I just played a session and noticed that saving didn't work properly anymore - I would enter a save name and hit save, but afterwards, the save would not appear in the list. When I tried to reload the last appearing save in the list, the game told me it detected save corruption and could not load it. After the initial wailing and gnashing of teeth, I noticed that the last save in the list, the corrupted one was right after some milestone. I reloaded the last working save, played up to the part where that corrupted save would have been and noticed that it was right after some cutscene where the game would have been autosaving WHILE I initiated the quicksave. It seems that you can royally screw yourself if you cause overlapping save procedures, so for the foreseeable future, I will make sure that the only one initiating saves is me, no more autosaves here.
tl;dr: If you save while an autosave is being made, your save will risk being corrupted. Generally don't overlap saves in progress.
While there is no at-will cantrip that directly heals, the unlockable illithid power Transfuse Health lets one heal another character at the cost of half one's current hp. Now you'll be thinking, "that's not infinite", and you'd be mostly right - except warlocks can create 7 temp hp at will with the eldritch invocation Fiendish Vigor. The neat thing about transfuse health is that it does not transfer the healing character's hp to the healed one - no, it subtracts the amount of half the character's current hp and then heals the other character for that, BUT, it starts subtracting from temporary hp! This means that as long as you have 15 hp and 7 points of fiendish vigourous temp hp up, the seven hp that make up half your current actual hp will be subtracted from your temp hp and not touch your real hp, leaving you with 15 perfectly fine and untouched hp. Reapply fiendish vigour and repeat as often as necessary.
It may not be the fastest way of healing, but it is repeatable ad infinitum on other group members and only leaves the healer at 15 hp + 7 temp hp.
@beebarfbadger
@lemmy.world