I've been reading a book on the Paraguay War, Maldita Guerra, and it mentioned how Solano Lopez (then Paraguay's dictator) planned to invade Mato Grosso and possibly take Cuiabá. Trips upstream from Assuncion to Cuiabá at that time would usually take 12+ days on steam ships.
What really surprised me is that this kind of information was supposed to be taught back when I was in school.
Some weeks ago, I've come across Delta Chat, whose main thing is "(near) instant messaging using your email"
That left me thinking, has this been attempted before? If not, why? Also, why (besides servers' limitations as means to fight spam) isn't this solution used more often, given that e-mail has been a decentralized solution for well over 40 years now?
I'm thinking about making a character entirely out of Polygon2D nodes without textures. One thing I haven't figured out how to do is make each polygon cast a "permanent" shadow on top of the ones that are Z levels below it.
Below is an image of what I want to do, but using shaders/lights. I've only managed to do this by making extra polygons to fill in as the shadows.
How exactly do I have to set up a light source to achieve this effect? Using a DirectionalLight2D or a PointLight2D just brightens the polygons and I can't figure how to use a LightOccluder2D, or even if this is the correct way to get this result
(The polygons are green due to the DirectionalLight being green) - The occlusion simply applies the shadow on anything that is Z levels below it.
I'm looking for something that "a child would find easy to learn", possibly a virtual keyboard with an obvious "start recording" button that does that, recording your keys on the selected Track, then allowing easy playback so you can listen to it.
Tennis uses multiples of 15, but only up to 45, calls other points weird names, then closes a set, which has to be repeated at least 6 times for a separate scoring, with said scoring also needing to be repeated AT LEAST 3 more times, but can be dragged out ad infinitum.
Even table tennis has the decency of using a straight scoring system where 11 points wins a set and 2 sets wins the match.
I'd like to create an effect similar to 2 death animations that exist in Crash Bandicoot 3.
In one of them, Crash is disintegrated: all the triangle faces get separated and fly apart. A similar triangle separation is seen when he dies from fire, the triangles fall separately.
The second is a simple separation of the legs and torso. One enemy that exists in the 1st stage can cut Crash in half, which will cause the torso to stay in place while the legs walk away.
I'd like actual examples instead of "I work faster", something like "I can move straight to the middle of the file with 7mv" or "I can keep 4 different text snippets in memory and paste each with a number+pt, like 2pt", things that you actually use somewhat frequently instead of what you can do, but probably only did once.
@ICastFist
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