I was gonna say “wait until this guy hears my wife and I SHARE a car… oh, the humanity!”
Thank you for saving my time clicking through—I always check the comments on these kinds of articles to see if someone else has taken the bullet and decided to warn the rest of us. o7
No I didn’t know that, would be interesting to see more of them try it, just for curiositys sake.
It makes me wonder—would the dynamic change if there was only an upvote? So you could choose not to upvote, but the default action would be a neutral one, and if you liked/wanted to support/etc you could signal that.
I see tons of posts on here now that are downvoted to oblivion, because they are a legitimate article that says something a group doesn’t like. There won’t even be comments on the post. So like a Reuter article that discusses Palestinian casualties and no comments and like -20. This doesn’t seem like a super useful mechanism. Or at least, it’s just functioning today as a content preference “I don’t want to see this typed content” as opposed to “this is bad info, out of line with the community, etc.”
And despite ranking my list by either hot, or top day/six hours, I still see the downvoted posts regularly so the mechanic doesn’t even really do anything in terms of visibility. Or possibly there’s just too little content on a given community for it to get filtered out.
Yeah Ive played warframe. And there are plenty of games that have higher multiplayer counts or coop numbers.
But warframe is its own thing—engine wise, what might work in warframe, might be impossible in the new space marine game given the mechanics and engine they’ve used.
I’m not trying to say “hey the devs are right and no one should criticize them”. I’m just sympathetic to the idea that even though 4 player coop might be a sort of industry standard target for stuff like this, you might find that design Choices you made about the game might make that experience non-viable.
Yeah that’s a good way to look at it—they’re the baseline with other stuff scaled up or down off of them.
For sure, but it does vary game to game though. I didn’t find a problem with it, but chaos gate:daemonhunters had a lot of reviews with people complaining that the grey knights were too human and squishy compared to their lore conception.
But like others have said, given the engine and or chosen enemies, it’s likely that since they’re using swarms it was just too much overhead or insane numbers of tyrannids on screen at the same time and game sync was hard to manage.
@Hotspur
@lemmy.ml