Haha true, I should have said like an actual huge fortune, since a regular army still costs an insane amount for what amounts to molded plastic…
Right—exactly. Like yeah an ultramarine is more durable and lethal than a single gene stealer, but that’s why the tyranids roll in large packs, etc. if the space marines in tabletop mirrored the books “propaganda” the tabletop game wouldn’t really function very well. You’d have to have like a small fortune in enemy figurines to compete against them. Not saying tabletop is balanced well or anything, also haven’t played in years, just that there’s lore, and then there’s gameplay mechanics and balance, and sometimes you compromise on the lore to improve the gameplay, etc.
On the other hand—you could say the high point heros are closer to the lore vision of space marines, and that the characters in this game are closer to a hero character than a rank and file SM squad member…
Either way excited to see more gameplay, I remember liking the old one.
It kinda works both ways—in order to make 4 player coop functional, you’d require so many tyranids on screen that it would be unplayable, both hardware and for the players brain.
I know fanboys would scream if the marines were squishier, but what’s always confused me is that despite the legendary invincibility of space marines, in tabletop they still feel moderately squishy. Sure not like tyranids and orcs and such, but not like super human either. I suppose terminator squads with custom gear might feel closer to that mark.
All relative I guess.
Hahah brilliant, love it. Definitely the best way to end that stuff—surprise them or confuse them.
That’s fine and all but I’m technically an elder Millenial, and we definitely played online pvp games when I was in high school. I was there for the first counterstrike alpha/beta. My brother and I spent an entire week playing CS one time while my parents were in a trip, 10 hours a day with breaks for pizza. We had a system for sharing play because we only had the one desktop… lol.
We had quake lan parties and even did a quake tourney in our school computer lab because this was before they really sorted out locking the computers down. I feel like tribes and unreal tournament were out pretty quick as well. Quake arena. Half life multiplayer and then CS, day of defeat, etc.
Super toxic online was sorta a thing, but I feel like that didnt mainstream until COD lobbies on consoles, and the advent of voice chat. Or rather most of the servers I played on were specific servers, hosted by people with admins, and while people would misbehave, you generally wanted to not get banned and keep coming back—you knew the other names and such, so that had an ok moderating effect.
Yeah I like the spirit, but BMI is such a stupid and flawed measure. It’s ok as like a population level heuristic to say things are trending one way or another, but like athletes that have lots of muscle and are tall look the same as morbidly obese people to BMI, which is obviously silly.
It reminds me of an interview I saw with Alan Richardson (?), the guy playing reacher on the Amazon series. It was in support of the new season, but basically the conversation revolved around how exhausting it was to maintain the required physique for the role, and how it meant he couldn’t do some of the things he normally enjoyed—he was too heavy to run without impact injury, and flexibility and reach was an issue.
I’d imagine transitioning between these physiques can probably be challenging and taxing on the body as well.
@Hotspur
@lemmy.ml