@zalgotext
@sh.itjust.worksIf the case results in ending someone's fucking life, yeah, absolutely revaluate that shit
K first of all, the mechanic you're referencing was already an established mechanic before Pokemon Red/Blue came out. The Pokemon Company didn't invent the "creature catcher" genre of video games.
Second of all, as I've said already, the catching mechanic in Palworld is absolutely distinct enough to be considered as drawing inspiration from Pokemon, and not copying. If you wanna get into the nitty gritty, I'll meet you down there, but if you're just gonna continue to spout meaningless contrarianisms I've got better things to do
Third of all, "cell shaded anime art style" describes hundreds if not thousands of video games, not just Pokemon games. You can't realistically claim that Palworld copied Pokemon's art style* just because it uses a cell-shaded anime style, especially because Pokemon has only used that art direction for the last two generations of games, and the style has been in use long before sword and shield came out.
Not op, but imma be honest with you, I'm currently drunk at an airport bar and I appreciate the absolute fuck out of this tldr
Thank you for reminding me about Enshrouded. I started playing that a few months ago, but a week into it my gamer friends wanted to start a new Valheim playthrough, and that was that. I should revisit it though
Copying would imply a one to one duplication. The catching system in Palworld differs in multiple ways from the Pokemon system. I think that's enough to call it borrowing and not copying.
Palworld is an open world survival crafting factory/base building game, that happens to borrow the catching mechanic from Pokemon (who borrowed it from Shin Megami Tensei).
Yes, but at 45 mph it starts playing the sound from Scooby Doo when Shaggy and Scooby start running away from the bad guy