You need successes to heal damage with the heal skill, whereas magic requires you to spend willpower but it "just works" (misshaps notwithstanding). Note also that you can't tend to critical injuries with healing hands (but with heal skill) - you need mend wounds for that.
No. If a player uses his throwing spear, let him decide which talent to use. He may switch for the next attack, but each attack should benefit from only one of the two talents.
I wish I could have helped properly. Now I got to know the cool app and you had to find a "hack". Anyways, I hope you find our content useful. I was a bit lazy during the weekend, but I'm compiling topics/"needToKnows" for session zero. Greatly influenced by this very post here.
Interesting, I need to check it out. Have you tried searching again? sh.itjust.works probably did not know lemm.ee the first time. it should show up now.
I'm also at the very beginning of my lemmy-journey, but I help to the best of my ability (what's wefwef? - just to approximate my ability^^)
When you're logged in and in your browser, visit https://sh.itjust.works/c/forbiddenlands
you should have a Card to the right that says "subscribe".
(in german for my browser only)
I believe it hits the sweet spot on many levels, including:
Combat is much quicker resolved (and, as stated above, much more streamlined and fluid than pathfinder or DnD). A character has at most 6 Hitpoints (his strength), and losing those points makes him weaker (because they use strength to do melee attacks as well). At the same time, becoming "broken" takes you out of the fight and you receive a critical injury, possibly, but not necessarly, death. Call it - more dangerous, but less deadly.
I in fact love it enough to have opened the lemmy community.
Edit: I think it's vital to have a Session 0, especially with players accustomed to D&D.
Daytracker now, too! Really nice. Monsters look good as well.
My browser somehow still thinks you're on github, though.
Only: you still have the link to evil (and private) reddit on your page.
Brilliant work, thank you for it
combat carousel + initiative quickchange
a helpful widget to visualise who's turn it is. Initiative is rolled instead of drawn, which I'm not a big fan of anyways.
year Zero actions / year zero Combat
I have only now discovered those, I believe, though, they could supersede combat carousel & initiative quick change.
@theLazyPragmatic
@lemm.ee