First off, you have an amazing community here, congratulations. It really touches me to see lemmy getting big enough to be of actual help, rendering that other platform unnecessary. Thanks for your input recently.
I was hoping you could help me clarify some other questions about the echo knight so I don't need to create an account on the Dnd Forums.
I hope that's all of them... Thank you so much in advance & keep on making social media social again :)
I’ve recently jumped into a game of Dragonlance despite the fact that all I know of D&D stems from Solasta & the old Neverwinter Nights games. I came to play an Elf Fighter that I want to subclass to Echo Knight. The GM was so friendly to let me rethink my choice of cantrip, which I humbly seek to be advised on. My current favourite is Booming Blade, which I find mixes well with the ability to move out of the current melee by switching with the echo. It also scales in damage the same way I’d receive extra attacks, so I won’t be missing out on much damage in my view. What would you choose, and why?
Maybe you're here because you're already a fan, maybe you are doing some research wether FbL is right for you. Below are my, totally biased impressions and summary of Key features and why you should play it.
I may edit this initial post depending on the comments below in order to deliver a community-driven overview of this game.
Combat is much quicker resolved (and, as stated above, much more streamlined and fluid than pathfinder or DnD). A character has at most 6 Hitpoints (his strength), and losing those points makes him weaker (because they use strength to do melee attacks as well). At the same time, becoming "broken" takes you out of the fight and you receive a critical injury, possibly, but not necessarly, death. Call it - more dangerous, but less deadly.
What do you think? Why do you love it? What's missing in your opinion?
Here's the place to upvote and discuss your favourite AP and find the next for your watchlist. I haven't watched all of them, so please comment & add what I left out.
i made a weather macro for foundry that takes the tables from BR & BOB, unifies them and makes weather a bit more predictable and dependent on the region & season (and how much fuss you want to have with weather in general)
https://www.mediafire.com/file/wd2r21c41qwu3iz/forbidden-lands-myweather_v0.1.zip/file
Intro:
“MyWeather” is supposed to give you a simple mechanic to generate some reasonable weather to spice up your journeys without taking up too much game time and brainpower. It works for all climate zones and seasons, from the frozen peaks of bitter reach to the scorching deserts that are not even discovered yet.
Weather is structured into temperature, clouds and wind which are all tracked individually. Clouds and Wind range from calm to storm and clear to dark clouds in 4 steps, the temperature from biting cold to scorching hot in 7 steps. You decide, based on region, season and infinite knowledge only a GM can have, what weather you expect, a “clear sky with mild breeze” for minimal negative effects on adventuring, “freezing temperatures with dark clouds and storm” during the dramatic search for the mountain pass in bitter reach, you name it. A table with inspiration will be provided. Expectations may be between two steps, during spring the expected temperature may be between cold and mild etc.
Once the expectations are set, you may roll a d6 for each weather element to see if it deviates from the expectation. Usually you roll once per day, but if you find the weather should change more or less often, feel free to adapt. We suggest you use three differently colored dice for the three elements and roll them together, white for wind, black for clouds and red for temperature. If the die shows a 6, the weather moves one step away from the expected weather, clouds and wind towards “more”, temperature towards colder. On a 1 or 2, the element moves towards the expectation or not at all, when the actual weather is already at expectation. In case the expectation is set between steps, the actual weather element will flip to the other side. In the example above, the actual temperature will alternate between mild and cold.
A table for the actual mechanical effects a weather phenomenon has is also provided. You are now all set to present your players with the added challenges your weather brings to the table
Coming up with good dark secrets is hard sometimes. If that is the case for you, the following alternative might be interesting for you:
During character creation, you will be required to select a virtue and a vice. These should be single-word attributes (refer to the examples below), followed by a brief description of how these qualities are expressed in your character. If your virtue or vice becomes relevant in a scene and leads to detrimental consequences for you or other characters involved, you will be awarded one experience point at the end of the session.
Example Virtues: Honest, Conscientious, Pure, Modest, Serene, Patient, Industrious, Benevolent, Devoted, Compassionate, Optimistic.
Example Vices: Addictive, Arrogant, Greedy, Lustful, Wrathful, Hedonistic, Lazy, Envious, Jealous.
Time to stock up on those dice. Maybe we get a new print for Melified Mage? prettyplease? https://mailchi.mp/frialigan/free-league-summer-sale-2023-h26g10adoc
@theLazyPragmatic
@lemm.ee