You'll get all the support possible here. Start your own post, tell us all about your gang and fire your questions.
Going lemmy is the right thing, it's the better product without big-corp envolvement and brings social media back their owners. It has of course not the refinement of an app that runs for 12 years. But everyone can help improve it, since it's open source. But since reddit is open again I expect things to slow down here (until reddit goes full twitter again and the next wave of protesters arive. we'll see)
I used to run Forbidden Lands excessively for several years now. Kinda moved on to new games, but still play Bitter Reach and one campaignless hexcrawl.
UPDATE: the sheets are now printable if you right click and select "print". If you choose "Background graphics" the red dots to show attribute damage will be printed as well. So if that kept you from using the sheets - you can now bring them to the table.
Yeah, I get the comparison with disney movies, but that's not the case. It can get goofy at times, you need a gritty/dangerous game to counterbalance. I played Dragonbane recently, playing a mallard that gets enraged easily is fun - until you fight demonic corruption & deadly manticores. I played a game decades ago where little 15cm faeries where on the table as playable characters. sounds disney, too, but I asure you - eyeballs are no tiny target in this case. The setting was also rather dark, but I can't remember what it was called.
Bottom line - to each their own, I guess. You're not missing out if you remove the wolfkin as playable characters or sentient society as a whole. Would be a different story with goblins and halflings, they will become important in a later campaign.
Disclaimer: the world you paint for your players is yours. You must choose on which parts you adhere to the book and in which part you don’t. You can’t adhere to everything, it will lead to incongruencies. TL;DR: it’s your game and each version of th forbidden lands is different. All I can give you is my thought. Conflict only drives a story in an interesting manner when it is resolvable by various means. If the kin were indeed as hateful towards each other as depicted from time to time, we would just play Warhammer. I myself find groups more interesting that are mixed. In one I play an Orc (and quite enjoy speaking imfrofferly), but one that realised that infighting got the orcs nowhere - not only need they cooperate among themselves but also with the other kin. But I digress… Anyways, being able to talk to others is paramount for this endeavour.
I’m also very fond of atypical kin-choices, even if most FbL-Kin have a neat little twist. I kinda wish there were mallards in this game, too^^ The technical limitations for forming proper syllables are there, no doubt, but I personally are quite willing to handwave it in order to create a heterogenious (and hopefully interesting) group with their own set of tensions. There’s other things that I would disregard, or think about disregarding - slave trade, in my eyes, makes little sense in Ravenland, for example.
That Wolfkin and Mallards are able to communicate with humans - could be some kind of magic. Much like that wolfkin (and/or mallards) exist and that halfling babies…. do what they do.
@theLazyPragmatic
@lemm.ee