https://www.macrumors.com/2023/06/22/apple-vision-pro-travel-mode/
Apple has an intriguing hidden feature for its Apple Vision Pro spatial computer in the first developer beta of visionOS. The feature, termed...
https://www.apple.com/newsroom/2023/06/developer-tools-to-create-spatial-experiences-for-apple-vision-pro-now-available/
Apple today announced the availability of new software tools that enable developers to create groundbreaking app experiences for Apple Vision Pro.
https://store.steampowered.com/news/app/963930/view/3666540501747804009?l=english
Contractors Assemble - The Showdown is Here
How’s everyone’s experience been going with the AirPods Beta firmware? Any glitches you’ve noticed? Thoughts on Adaptive mode?
I’ll start off: I straight up don’t understand the point of Adaptive transparency. To me it just feels like a worse performing transparency mode, and doesn’t actually block out any noises I’d want it to. My connection and battery life has been good on the beta though, with pretty much only one major bug I’ve noticed. For a couple of days, one of the AirPods at a time would stop reporting its charge percentage to any devices until I put it in the case for 5 minutes. I’ve reported the bug, but also haven’t seen it again all week.
What about you folks?
https://youtu.be/djOQwawBxUw
Apple has announced their new AR/VR headset, the Vision Pro.Watch the full WAN Show: https://www.youtube.com/watch?v=Rt78MqJDozY► GET MERCH: https://lttstore...
https://store.steampowered.com/news/app/555160/view/3656406768198407259?l=english
Unreal 5, OpenXR, Inverse Kinematics, Audio systems, Characters, Maps, Weapons, Mod Browser, fixes and more!
Pavlov's recently released Update 29 migrates the game to UE5 and OpenXR. As a result, it is now compatible with OpenXR Toolkit's eye-tracked foveated rendering feature. I experienced some visual glitches at first when running it in 'Performance + Narrow' modes, but changing them to 'Quality + Wide' and relaunching the game fully resolved them, even while doing things like aiming with one eye closed. Some experimenting might yield more performance gains without resurfacing the glitches.
Instructions for OpenXR Toolkit are contained in the link above and more comprehensively written up than I could do, but if there's interest I may make a separate post explaining the process and what I've experienced in which apps, just to have some more useful information available here. Don't expect massive performance gains, but as I'm running QP at max resolution on a 2080ti, I'm happy to take what I can get lol.
Also, this update added cross play with PSVR so lobbies are significantly more active. If you haven't been playing for a while, now's a good time to give it another shot!
Edited for clarity and to add the PSVR community. If anyone would like me to add another VR comm to the list, just let me know!
Calling all VR enthusiasts, here are a couple of spaces for discussion!
Virtual Reality | https://lemmy.world/c/virtualreality
PSVR | https://lemmy.world/c/psvr
Meta Quest | https://lemmy.world/c/metaquest
Quest Pro | https://lemmy.world/c/questpro
Apple Vision | https://lemmy.world/c/applevision
Hope to see you around!
@Semi
@lemmy.world