I like the vibe, the layout, and the narrators voice. Some comments/questions.
You define "p100" but don't explain that you will need other dice (or random generation).e.g. Astrologer says it "adds P5 charges" but doesn't tell you what P5 means.
The weapons table introduced short/medium/long range (I assume!) But those ranges don't seem to matter in the combat section. "AP", "2H", and "MR" aren't defined. I am guessing Armor Points, Two handed, and Melee/Ranged.
What is the maximum charge capacity of Glass Stars? How do they gain levels, or is it the player who is gaining levels somehow?
The Rubine star can heal deep wounds. Which are those?
Only using the tens place of scores for combat suggests to me that switching to a d10 system instead of d100 may simplify the rules and play without losing much.
Overall I think it's pretty cool. It needs more detail to make a playable game out of it, I think, or some editing and rules redesign to keep it a two-pager.