!spaceengineers@lemmy.world
This is the Lemmy community for the video game Space Engineers. It is a work-in progress, so expect changes!
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!spaceengineers
@lemmy.worldHello everyone, I recently looked up how to make autonomous courier drones and realizing how easy they are I decided it was well past time to try branching out into using remote control and drones more. So, I've engineered this little thing to serve as a drone outpost. The intent being that it'll host a mining drone and a courier so that the whole kit can be deployed to a location by a valuable resource.
Being my first drone vessel I wanted to see what other people thought of it while I'm still prototyping. I've got two custom turrets that hold a folding solar panel system, slapped some O2 generators on it just in case a manned vessel is running low and near one. I've got a gyro and RC on it along with forward and rearward facing cameras. It occurred to me that I'm using Hydrogen thrusters and as such have to have facilities for ice processing and storage but I tend to struggle to find platinum.
Hello everyone, Doing a bit more work on the big carrier I'm designing to use with a friend and I've sealed up the hangar-areas but now I've got a new problem: I've got a 23 block long door that could potentially vent a painful amount of oxygen into space. I don't want to scrap the door because I think it's cool (and very loosely taking inspiration from the Venator Class Star Destroyer from Star Wars), and I think it'll be reasonably 'practical' way of handling the positioning of the hangars. So I'm considering two fixes:
I think Option 2 would be better but I really don't know how to do much in the way of automation and the airlock videos I've seen seem to rely on timer blocks which would mean that I'd need to time the depressurization of a massive room... Is there any way I can just detect when the pressure is at 0% or some other workaround? Any guidance on this problem would be very helpful.
Also for context the room this door is to is a bit above 11,250 cubic meters in volume. Getting an accurate measurement is a little difficult do to an irregularly shaped device I've built in it. I'm having a hard time finding rates for things when I go looking so I'm not sure how many vents I'd need to depressurize this in a reasonable period of time.
Hello everyone, My friend and I are moving on to trying to seal parts of the ship for spaceflight now that our production system works and have started hitting the problem of leaks we can't find. I recall being told there's a mod to make this much less difficult when I had this problem on my single-player world but never went for it... I figure it'd make things smoother on multiplayer but now I can't recall the mod's name.
Anyone know which mod that likely was?
Hello everyone, A friend of mine finally got a computer & connection that can handle Space Engineers and we've been enjoying the game together... up until a few minutes before posting. We've hit an issue I can't quite figure out: In the process of building a flying base we've found our new Indi Assemblers won't draw Ingots from the connected cargo hold no matter what we do.
I've snapped a few pics to show our setup:
I've tried swapping which Assembler is CoOp, having neither be CoOp, turning each one off while leaving the other on, disassembling and reassembling them both... but nothing has worked so far. Ingots just won't move into the assemblers.
https://imgur.com/tpYY1Up
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Hello everyone, Is there a way to turn off weather on the planets? I'm working on an improved version of the Voxel Lance but persistent blizzards on my testworld bringing visibility to approaching zero is getting rather frustrating.
Hello everyone, It's more ore less complete so I figured it's time to share my large grid build: The Voxel Lance https://steamcommunity.com/sharedfiles/filedetails/?id=3108828736
The Lance is a bore-miner meant to land next to ore deposits and use the bore-drill affixed to the top of the ship to collect the ore. Warning: Don't operate the drill in flight. It dangerously rotates the entire ship. I'm not sure the build has sufficient thrust for the cargo to be filled entirely... can't seem to get sufficient lift while having a hull.
Edit: If anyone tries out the Lance please let me know what you think of it or any ideas for making it better. I mostly engineer things from scratch and only take a little from videos (eg the drill-head for the Lance is from a short I've seen you YT)
Really wish there was a 'guess best fit' option somewhere when building a hull. I've got a spot where I'm trying to blend a slope and it feels like I've tried every armor piece in every configuration and none of them fit.
I have an OK mental image of what I want the hull to look like and it's actually helping with the choice-paralysis from my prior post however I can't hold a few dozen different mental images in my head at once to fit the puzzle pieces together in a timely manner. What fits in the game shown?
To zoom out a bit: the idea I had for the Hull was to have a cockpit on a protrusion and have it enlarge in a segment or two before more-or-less flattening out on a wider body. I'm trying to make the slope for one of the first columns of it widening and need this mystery block.
Edit: Adjusted the overall shape of the build to avoid needing this part... I think it looks better now too. Making good progress and came up with a name for it. I may post a download link to the Voxel Lance v1 sometime soon.
Hello everyone, Figured I'd ask here 'cause I'm getting the problem that got me to quit my previous world again: When I've got a sufficiently large build I want to make I can't clearly envision how I want to assemble it. To take the current example: I've just finished building my Miner Mk2 after redesigning it (lost my BPs when I upgraded my PC) and I can already see that while leagues better than the Mk1 it will be insufficient for the big projects I want to do... so I've begun work designing it's replacement. Thing is the replacement is a Large Grid mining vessel with a special mining bore-arm that I'd designed separately and special connector-arm to be able to transfer material to my ground-base. I've got those two elements but I can see several ways to set up the internals and I'm not sure which one to go with... or how I'd want to stylize the Hull since I couldn't exactly fly a LG brick.
Anyone else get this problem? Should I design the hull first and then fit the functional bits inside it?