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@feddit.ukAsking as the last post here was 21 days ago.
https://thankgoodness.game/
An absurd comedy slapformer set in the bizarre Northern English town of Barnsworth. As a traveling salesman, take the time to see the sights and meet the locals, who are very eager to give you a series of increasingly odd jobs...
Let's see if this community still is active.
I'm not sure if it's officially agreed upon, but I would say the release of Doom in '93 properly marked the beginning of a golden age of PC gaming. Modern homogenisation and monetisation hadn't set in yet and over the next decade or so the PC gaming landscape would be full of innovation and passion, with a sea of classics being released in that time frame... but when did it end? Was there a specific watershed game that signalled a shift in the landscape?
This topic has been on my mind for a while, because I've pondered on whether there is an open niche for a community dedicated to games of this era. They're not quite at home in Retro Gaming subs, but still old enough now that they might warrant their own corner separate from main gaming spaces.
In all the games I've played (one exception being Half-Life, but that's different) I really don't like using crossbows and avoid doing so at all costs. I don't really know why that is, but to me they don't seem to fit the setting of games like Elder Scrolls or Gothic. I love using regular bows, however. Maybe crossbows feel too modern for me? I don't really know anything about medieval weapons or when they were invented.
What about you? How do you feel about crossbows in these types of games or do you have a similar weird thing you just don't like and refuse to do in video games?
Come one, come all! Got a game that's not AAA (or god forbid AAAA) but you loved anyhow? Welcome to show and tell. Talk about your favorite, why people should play it, and what you love most about it. And yes, I'm aware this may just be end up being 25 comments about stardew valley.
I want to start by recommending Kingdom, a series with relatively simple (but elegant) graphics and side scrolling tower defence style gameplay. It doesn't sound like much but the presentation encourages this beautiful sense of exploration of mechanics. Amos Roddy did the music, which tells you just how much I love the soundtrack I didn't even have to look up his name. There are a few games, but I specifically recommend Kingdom: Two Crowns as it includes co-op and has some nice style options (European, Japanese, and more comprehensive Norse DLC that changes more than looks)
If that's not your speed maybe you'd the better known Stanley Parable. I won't say much on it as it's a fantastically written experience I'd recommend to anyone with a pulse. The less you know going into it the better, and it's very accessible in terms of design because it's largely a (hilarious and witty) walking simulator.
Finally, I'd recommend the Mount and Blade series. Bannerlord is the most recent but it's predecessor, Warband is a very loved game too. Essentially this series drops you into a grounded medieval sandbox world as a character you define, then you just go play. Want to be a merchant and make all the money managing a bunch of stores and contending with the unrest and banditry caused by warring kingdom? You can do that. Want to /be/ that bandit raiding caravans? You can. How about the classic Lancelot experience of being a tournament fighting, seige winning, lady wooing, knightly machine? Absolutely. And better yet, when the king shafts you of that territory you really wanted to be granted you can just rebel and become a king in your own right (long term results and stability of your kingdom may vary by circumstance). It's definitely worth a peek if you haven't looked at any of the games in the series.
And that's what I've got today. Hope you guys have some fun recommendations, stories and anecdotes for trade!
SPOILERS FOR FALLOUT 3 ENDING
At the end of Fallout 3 you need to enter an irradiated chamber to fulfill your family dream of bringing pure water to the wasteland. Both of your parents die dreaming of accomplishing this mission. That is until the Broken Steel DLC released adding more options to the game.
Fawkes is Super Mutant, a mutated human imune to radiation. You find him trapped in a cell, and can either release him, end him, or ignore him. If freed he will come to your rescue later in the game, helping you escape an evil faction. In the original ending he refuses to enter the end game irradiated chamber, saying he would be stealing your fate if he activated it on your behalf. In the update, he will say that as you changed his fate, he will change yours.
My friends and I have debated for years whether the game was wrong not to have the option from the start, if Fawkes original refusal makes him a monster, if it really makes sense to follow your fate if it means death, and so on.
When I was younger I hated Fawkes for sending me to my death, but looking at it now I see the devs point. Id be curious were others land.
Some top ones for me would be Brother: aToTS, Blasphemous, Portal, and FF9.
I think all of them would still be best in game form, especially Brother and Portal. A Blasphemous novel would be incredible though. I'd love to read detailed descriptions of the various enemies and bosses. You could also dive into a lot of the tragic miracles in more detail. Its the one I'd most want to read off my list.
Final Fantasy 9 would also work very well as a novel. The game already has a ton of dialogue, and the journey the main characters take would work well as the backbone of the novel. I feel like I can see the outline in my head, and how the story beats could be divided into chapters. A longer novelized version of some of the late Kuja and Garland scenes would make for great emotional drama. The game doesn't feel rushed necessarily, but the game format does require you to keep it moving, even if it is a Jrpg.