!letstalkaboutgames
@feddit.ukMorning all. It's Monday morning which can mean but one thing....What have you been playing this last week?
Xenoblade Chronicles has been one of the broadly popular JRPG series as of late, particularly within my own social circles. I have heard mostly good things about the games, and some vocal criticisms about the second game in particular. After finally picking up a Switch last year, I have now made my way through most of the series.
Before trying Xenoblade myself, I had a mixed history with Xeno series creator Tetsuya Takahashi. He’s had quite a career, having worked on games in the Ys, Final Fantasy, SaGa, Mana, and Chrono series. Xenogears was his first project as a director, and I knew next to nothing about the game when I picked it up at release in 1998. It surprised me in a lot of ways, being my first real dip into the mecha genre, accompanied by a truly massive and thought-provoking script (both big changes from the SNES’s smaller scripts and censorship). My continuing experience with Xeno was less successful. Xenosaga’s move to a more cinematic style gave it a plodding pace, packed with jargon and word salad. I also didn’t connect with most of the trilogy’s characters, I found most of the gameplay boring, and I’d somehow missed the memo that Xenosaga was a reboot and not directly connected to Xenogears, souring me on the experience in general.
I didn’t have a lot of success with Xenoblade Chronicles for a while. I came to the first game late in 2017, spurred by positive word-of-mouth that had resurfaced after the announcement of XC2. While I got along with the characters better than I did in Xenosaga and enjoyed the excellent setting, I ultimately had to make an effort to avoid the game’s numerous sidequests. Being an MMO player, they would have felt dated to me even back at the game’s release in 2010, and their supporting elements in the UI were extremely basic. The game’s saving grace for me would be the gameplay, a fun romp with a squad that I enjoyed tinkering with.
My experience with Xeno changed with XC2. I had a rough start at first when I picked the game up last year, not really sure what to make of the main character and light-hearted tone of the game, a huge departure from the previous games in the series. But when the conversations with Pyra started, a deep hook set in. I immediately connected with this character, someone that seemed eminently competent but had a pensive demeanor, hinting at a darkness within. After I learned more about this character as her whole story unfolded in both XC2 and its DLC Torna, Pyra became my favorite character in the series. For the first time in 25 years, Xeno was finally starting to hit some of those same emotional notes it did for me in Xenogears. Hitting on that nostalgia also led to me thinking about interesting similarities between Fei from Xenogears and Pyra and Mythra.
In hindsight, making those connections across the series seems to be half the fun. Xenoblade Chronicles 3 and Future Redeemed are packed with little (and not-so-little) nods to much of past Xeno. I had a good time with this aspect of XC3, and in some ways it picked up where XC2 left off with getting me to be interested in this cast and world. I also really enjoyed the gameplay, seeing the results of refinements to the UI in particular that were sorely needed, culminating in my being thrilled at controlling A and seeing her flip around the battlefield in the DLC. An impressive achievement, considering I almost always hate playing healers in this type of gameplay!
I know fans of Xenoblade Chronicles have strong opinions about their favorites, but there were things that I loved (the setting in XC1, the cast in 2, the gameplay and Xeno callbacks in 3), and there were things that drove me nuts in each of the games. I’ve given up on the stories getting some much-needed pruning (every Xeno game and DLC I’ve played has padding or spots that just don’t work), so I can roll with that. I also don’t know if I’ll ever get to XCX or Future Connected. Xeno isn’t exactly my top ongoing series at the moment, but I’m still interested in what Takahashi is cooking up next.
How are we feeling about this?
The game won't have a performance/quality mode at launch, but you will be allowed to tweak a little if you're playing on PC.
Now obviously it's not the worst thing in the world, and I'm sure many will be perfectly fine playing at 30, but I can't help but be disappointed by this news.
On a personal level I'll always go with the framerate over graphical fidelity; oftentimes the differences between the visuals in a quality mode just don't justify the loss of that smooth 60FPS, although I'm willing to grant that mileage may vary on that one.
I understand the constant want to improve visuals. They go a long way towards selling a game to it's audience, but I wish we'd gotten to a point where you could 1) have a conversation about the importance of FPS without appearing like a snob and 2) allow devs to prioritize 60FPS over graphical fidelity.
So yeah???
https://www.bafta.org/media-centre/press-releases/bafta-most-iconic-character-poll-results
BAFTA has revealed the results of its landmark players’ poll to establish the Most Iconic Video Games Character of All Time. Launched to celebrate the 20th BAFTA Games Awards on Thursday 11 April, the poll was engaged with by over 4,000 players from all over the world.
I haven't stopped playing Overwatch since it came out, still getting on with friends 2 or 3 nights a week and putting in a few hours (and I'm still awful lol). I also still log on to Battlefield 1943 from time to time to get in a few matches.
I also collect retro games so there is a good bit of time there. If anything I've struggled to find new games that I'd want to play more than something older and cheaper. I just picked up Dark Messiah for like 2 bucks and its amazing, hard to justify a $60-70 purchase when you can find deals like that on older but still great games.
I saw a lot of the playtime goes to still updated online games like Fortnite and Apex, but I wonder if part of it is that as time goes on there is a bigger pool of games to play. Sure there will always be cutting edge graphics and gameplay, but many people wouldnt be able to tell which indie dropped in 2010 and which dropped in 2024.
Monday! The long weekend is nearly over and if you're anything like our house you've eaten nothing but meat, potatoes and chocolate. And maybe, just maybe you've managed to find some time over the last seven days to play some videogames!
Let us know what you've been playing over the last seven days.
Hello, Good morning and welcome to another fine edition of What We're Playing; our weekly round up everything that's kept us glued (or not) to our TV screens, desktop monitors, portable displays and whatever else you crazy kids are playing games on these days.
So, what have you been playing over the last seven days?
As a beloved cult classic franchise, XCOM has been around a long time and seen many forms of gameplay. While I eagerly await XCOM3 with a fervor that would put half-life 3 to shame, I'd love to hear your thoughts, stories and future hopes for the franchise. Spoiler warning, obviously.
My personal favorite is probably XCOM2, if only for the sheer number of mods that allow me to customize a single character for hours (only for them to die on their first mission) and completely overhaul the challenges and theme of the game.
I started with the XCOM reboot, which was such a delightfully crunchy little game full of steroid abusers wearing armor made out of hastily repurposed fridges. I would later look at a retrospective of the series and appreciate that the reboot simplified inventory management and condensed the base building down to just one base, which meant you could enjoy the strategy side of things without it wearing out its welcome. Just a fondly remembered game experience all around.
The DLC for XCOM was very welcome as well, adding new toys to play with but only letting you have them if you got off your ass and stopped over watching every turn. It was a good change that forced me to be aggressive in order to get a giant stompy mechsuit or a team full of go-go-gadget soldiers. It definitely refreshed the game for a playthrough or three.
Then came XCOM2, which turned the formula on its head and left me stunned that I canonically lost the last game. This inversion of not responding to random strikes all over the globe but /being the one doing them?/ I was SO in. Even on launch the game was a blast but they came out with some seriously solid DLC.
War of the Chosen is the closest I've seen to the universally praised (and regrettably copyrighted) Nemesis system from Shadow of Mordor since that game came out, and they adapted it quite well to the style of the game. It rebalanced a few things, added new toys to play with, and gave you just another chance to have a massive wrench thrown into your plans to train up your all-rookie backup squad.
XCOM 2.5 episode 1 Chimera squad. Honestly? I liked it. I think it should stay a side project, a spin-off I can happily say is part of the XCOM family but it isn't required reading to understand the rest of the franchise nor is it a massive experience you can't miss on its own merit. It's good for when you're itching for a change but still want some XCOM. Can't complain.
I love this series, one day I'll go back and try the OG if I can ever get over the controls. Until then I'll just stay here enjoying good company. So, what are your thoughts and experiences with the franchise (pre or post reboot)? Any legendary tales to share?
https://www.issmmbeatenyet.com/
Click here to find out!
Podcast, word of mouth, magazines, Reddit Lemmy?