You see now that there's more support for the death penalty, there's implicitly more support for Throwing Them All in the Pit! The libs can't say we're uncivil then!
decades of science being done and where the fuck is a drug to stop you getting tolerance to weed? If it were so great we'd have one by now
literally can't remember the last time being gay with my dad, or anyone's dad, was brought up :/ what happened to us, is it joever?
https://old.reddit.com/r/worldnews/comments/1etqgm0/nearly_all_chinese_banks_are_refusing_to_process/
Stop buying those stupid sisal rope scratching posts. What happens when you cut a rope? It breaks, the thing is fucked. Sound familiar?
Get a scratching post made out of woven sisal. It will cost 40 dollars but last as long as like 10000 rope posts
You're welcome for this knowledge
https://old.reddit.com/r/MapPorn/comments/1ekrq9u/railway_map_in_china_vs_the_us_note_speeds/
Like I cannot fucking figure it out and since I'm BANNED ON REDDIT AGAIN I can't post on the one place where someone might actually answer this other than here or I guess the steam forums but fuck the steam forums.
Anyway, I have never, ever, in like hundreds of hours of gameplay, taken territory and not had a secession shortly after that I've had to crush. The turmoil in conquered territory is always >50% and it's basically impossible to build enough to meaningfully affect standard of living to reduce radicals before the secession triggers, especially because of the massive construction penalties from the turmoil.
Like I do not know what I, the player, am supposed to actively do aside from wait for the inevitable secession and crush it. Then it never happens again and the turmoil goes away.
Like am I supposed to just never conquer anything until I have 10000 construction points and can turn the conquered territory into a utopia in a few months? Because the timeline to secession is IMPOSSIBLY short.
@Black_Mald_Futures
@hexbear.net