Dynamic patrol behavior in stealth games (with demo)
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Dynamic patrol behaviour in stealth games · leanrada.com
https://leanrada.com/notes/dynamic-patrol-stealth-games/
https://leanrada.com/notes/dynamic-patrol-stealth-games/
This is pretty cool. I recently implemented an AI searching behavior by choosing a random location to search within a circle centered on the player's past seen location, with radius of playerSpeed * timeSinceLastSeen. This seems a bit smarter, if more predictable