!gamedev
@programming.devhttps://tilvids.com/w/pBKoAFiVVVKUY4EuaCmNBA
Download Solarus 1.6 now! https://www.solarus-games.org/download Credits: Trailer by Olivier Cléro Music by Louis Couka
https://unity.com/blog/unity-is-canceling-the-runtime-fee
After deep consultation with our community, customers, and partners, we’ve made the decision to cancel the Runtime Fee, effective immediately.
https://www.gamedeveloper.com/programming/godot-founders-had-desperately-hoped-unity-wouldn-t-blow-up-
Godot was a big winner when devs revolted against Unity's Runtime Fee—but its founders were worried about a surprise influx of users.
https://dolphin-emu.org/blog/2024/09/04/dolphin-progress-report-release-2407-2409/
After an exciting round of feature articles, it's Progress Report time once again! However, a lot has changed. Dolphin has finally left the 5.0 era behind, and has entered the Release Era. Not only did we get our first release in eight years, but we also established a commitment to continuous releases going forward. For the Reports, things will be more or less the same, but with a few changes. Progress Reports are now also release changelogs. We'll be going over the notable additions and changes between each release in every Progress Report going forward, rather than within a range of dates. As such, the name of the Reports will reflect the release accompanying it - if you want the new features, just update to the version at the top or higher and you'll have them! (However, since 2407 had a release article without a changelog, this Report will be covering the changes in both Release 2407 and Release 2409.) That also means that the next release is happening right now! Accompanying this report is Dolphin 2409. It is now rolling out via our updater, and is available for download here on our website. But there was also another feature article since our last Report. Dolphin now has RetroAchievements support! For those waiting for it to show up in a release build, the wait is now over. Throughout the past couple of months, we've ironed out one major issue alongside many smaller issues with RetroAchievements. The first iteration of RetroAchievements in a release build is stable, but not all that flashy. The groundwork is there for future improvements, but many features and options are yet to be finished. As well, Android support is still deadlocked with a few issues. Please pardon our progress! We have a bunch of cool statistics from the RetroAchievements team regarding the launch, however, we need to get on with the Report! So just click this handy link to be taken to the bottom of the Report if you'd like to read more! But before we get to the Notable Changes, we have something to cover.
https://www.guerrilla-games.com/read/synthesizing-realistic-clouds-for-video-games
What is a cloud? In this talk, we will define a cloud using the Arts of High Performance and Approximation. This talk was originally given to a diverse audience of Scientists and Artists at the Lorentz Center in Leiden, NL as part of the Light and Color in Nature and Art Conference.
https://indiex.online/submitgame/
Submit your game here! Carefully fill in this form to submit your game for review and get the chance to be featured in our next event!
https://github.com/Trantarius/ArcadeGame
Contribute to Trantarius/Starshot development by creating an account on GitHub.
https://www.youtube.com/watch?v=e4s9AvcmIsM
Aproveite vídeos e músicas que você ama, envie e compartilhe conteúdo original com amigos, parentes e o mundo no YouTube.
https://sonyinteractive.com/en/news/blog/mena-hero-project-vibrant-dynamic-unstoppable/
Today, we are thrilled to announce the Middle East North Africa Hero Project (MENA Hero Project). The Hero Project incubator programs aim to identify promising local developers and support them in bringing compelling gaming experiences to global gaming communities. Through the MENA Hero Project we aim to drive growth and innovation with game developers in […]
https://gamefromscratch.com/godot-popularity-at-gmtk-jam-2024-explodes/
Every year the GameMakers Toolkit hold the GMTK Jam and each year they share game engine usage data, and GMTK 2024 is the year of Godot