!gamedev
@programming.devhttps://box2d.org/posts/2024/08/releasing-box2d-3.0/
Over 18 months ago I announced that I was working on Box2D version 3.0 (v3 for short). And it has finally arrived! It has been a long journey and I’ve learned a lot. There is more work to do, but the library is ready to be used for game development. I’d like to thank the Box2D users who tested v3 during the alpha and beta. Their feedback and bug reports have been super helpful!
I guess the question is straightforward. I'm creating a simple 2D game with a few animation and 30 or 60 fps are more than enough. I'd like to cap the fps to reduce power consumption on my laptop when testing my own game. I can manage that from the nvidia control panel, but I can do that from ingame code? I can see many games provide a fps cap option. How do they achieve that? Sleeping/calling Sdl_delay doesn't seem a great option and neither is active waiting while checking for passed time. Is there an hardware mechanism I can block to?
https://careers.unity.com/position/5967481
The oportunity: Unity Engine is used by millions of creators around the world to build powerful and engaging real-time experiences. Underlying these experiences is game code written in C# and targeting .NET.
https://www.youtube.com/watch?v=yXQipk_mBAo
Aproveite vídeos e músicas que você ama, envie e compartilhe conteúdo original com amigos, parentes e o mundo no YouTube.
https://godotengine.org/releases/4.3/
With over 3,500 commits authored by over 500 contributors, the latest Godot Engine release comes packed full of new features and improvements.
https://assetstore.unity.com/packages/tools/gui/inputlayers-alpha-259582
Use the InputLayers [Alpha] from Eric Lowry on your next project. Find this GUI tool & more on the Unity Asset Store.
New Rules for Steam Store Page Descriptions
TLDR You may no longer add:
- Links to external sites (use dedicated fields instead)
- Links or images pointing to other games on Steam
- Images that mimic Steam UI elements
https://store.steampowered.com/news/group/4145017/view/4201376568915048835