Yes, I agree that self-hatred can be used as motivation sometimes, and it can be a good one too. But it is a somewhat dangerous path.
I myself struggled with my body - I hated looking in a mirror and even more I hated going in public with even remotely tight/revealing clothes. In my case the rational decision was to go to the gym and get a diet, and this is where self-hatred failed me - it always told me I wasn't good enough, why do I even try, I always gonna look like shit this doesn't work. Only when I noticed it and started actively pushing against it, cutting myself some slack and, in a sense, just loving myself, it allowed me to start getting slow but steady progress.
but there's always a way to work with what you're given and turn it around, even if just to make a little bit of progress each day
Yes, I completely agree. And I also think that you need to have some level of self-love and self-compassion to know and understand that, and to allow yourself to grow in that way.
Also, on the other note: Congrats on the progress, man! Keep up the good work! :)
Well it maybe is technically correct to call many games with level-up progression incremental, but it is not what the term means.
In essence it means cookie clicker-likes or games more akin to that experience. They're "incremental" because in all of them the main end goal is to make some number bigger in an incremental (comically repeated action, ie "clicking cookie" or "producing paper clips" etc) way.
Besides: the level-up progression is just a mechanic that enables you to scale your power. The main objective (or mechanic) in other games is usually story, combat or puzzles. The main objective of incremental games is make the number bigger - everything else comes after that.
Can you explain the last part (about solarpunk) what fatalism do you mean and what goal did they fail? And who are "they"?
@ultrahamster64
@lemmy.world