https://dittytoy.net/ditty/new
https://github.com/shy-labs
Decentralized Cooperative Laboratories. GitHub is where SHY Laboratories builds software.
https://flavien-vidal.medium.com/similarity-distances-for-natural-language-processing-16f63cd5ba55
https://tonejs.github.io/
I'm already building protocol tools, and I actually enjoy writing network code, especially for games, but its so much easier now that QUIC exists since its basically the old trick of taking UDP and applying some TCP features to make it function better for games over say streaming.
An online game using ActivityPub for its user system would allow for quick implementation of many necessary features, and using reference material and generative 3D models, or even programmable 3D models demos could be made a lot easier; leaving the developers to focus on just the parts that make their game unique.
I'm actually writing a long-form article on generative art, the bad parts, how expecting laws to save us when we have no control over our lawmakers, is a pipe dream.
So creating a list of actionable strategies for workers, artists, and everyone in between at least begin the discussion of the best strategy to make these tools work for us, and take way power from the few.
https://sci-hub.se/mirrors
https://www.nature.com/articles/s41893-023-01157-x
Current models, based on incremental changes in a single stress, have limited ability to anticipate abrupt ecosystem changes due to climate and human activities. Experiments on four models simulating ecosystems with a range of anthropogenic interactions show how much earlier abrupt change can happen.
@shehackedyou
@lemmy.world