What single-race playthroughs have you tried?
Finished my Hiver playthrough, it degenerated to using my Prince starter, Silvershade, Beep and Green with ninja rags, pants, and swamp ninja masks to do nighttime raids to topple UC and HN quickly. HN in two hours and UC in six (partly due to the remoteness of the southern wing). I learned from HN to send all my Hivers out solo to do coordinated assassinations, although this ultimately caused other issues. Also I had two Eyegores active, both of which were permanently spawned in Heng city. I ultimately used an Islands of None base with a sunken gate to deal with the Eyegore raids while my assassin bugs kidnapped everyone.
Working on an all-female Shekthrough now. Managing food is significantly tougher than on Hivers, but having faster combat stats training is nice. I want to avoid assassination strats this time due to the mix of bugs, being too easy, and annoying waits; although I have two MA/stealth Shekinators training up to deal with Bugmaster early to get Seto and a Shek alliance ASAP. Assassins also have some nice properties for weakening cities and camps ready for a full assault. Not sure how I want to handle weapons, I might have to abuse turrets to train up DEX or just rely on brute STR stun damage on cleavers, MA and heavies. Currently abusing polearms though due to the cleave, fast animations and armour pen.
Any other Buds here? Finally made it over a few days ago and it's everything I'd hoped it would be. Weird worlds galore!
Not the geomagnetic poles, the geographic ones!
Poles are nice for base-building. They have perpetual twilight, so you're always enjoying nice sunset/sunrise lighting. The polar region is defined by the sun never lowering beneath the horizon, which gives you quite a large area to tune your desired lighting, for example darker or brighter noon or midnight.
First up, we want to narrow our search for the fine tuning method I'll share later.
The easiest way is to fly out into space in such a way that you can get the system's star(s) into view of the planet. Drawing a straight line from the star to the day/night boundary on the planet so that they're roughly perpendicular will tell you where the equator is. Then you want to point your ship to the top or bottom of the planet and fly down.
Now we can do the fine tuning method. You want to be close enough to the planet that you have time of day in your camera controls. Set the time to noon and start flying in the direction of the shadows (i.e. away from the sun). There are two cues that tell you you're in the polar region: either the sun is visible at midnight, or the shadows will move dramatically whenever you sample your position with the camera method. The main cue telling you you're getting closer to the pole is that the sun is lower to the ground at noon.
The final layer of fine tuning is determining how bright you want your nights to be. Set the time to midnight and fly away from the sun for darker nights and brighter days. If you want more balance, hop on the Pilgrim and start following the sun until it's around midnight and the sun is at the height you want.
Happy base building!
@sandriver
@lemmy.blahaj.zone