Blades is incredibly slick in it's design. I think it's the best example of modern design where the mechanics and lore lean on each other. Because of the way many of the setting decisions are designed in subtle clever ways to add to the play, it makes me intimidated to run it, because I'm worried I'm going to get it wrong and weaken my game. I would have to do a lot of studying and run it a few more times before I felt I was really getting it.
Sure. I'm still trying to get the lay of the land over here. In my defense, I'm not selling anything and would really like to talk about lore in rulebooks.
I got a lot of comments (including people arguing a ton and being asshats in the comments, because reddit) but blank page/rubber duck method was very practically useful for getting me unstuck. Thanks for the good practical technique.
That's a neat example. I bounced off of teaching myself fate from the big book because it didn't seem worth the trouble, I guess I should have looked at the little one.
Sorry for the late reply, I'm new to Lemmy and I guess I don't have notifications set up correctly. I have been getting a bunch of hits from reddit, and a couple from here, but your game is next on my list. Your link doesn't like my script block, but I think I got it to load finally.
My only experience with that stuff was the licensed stuff from a million years ago like TMNT/sailor moon, . I cannot imagine trying to run anything legit in that system. It must have changed a lot right?
@gary_d_pryor
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