!rpgcreation
@ttrpg.networkFor me it was "Hollyhock God" from Nobilis.
Why do game designers do this? Does anybody, anywhere, actually use these weird terms while actually playing?
Last year I made a physical board game that ties in to my group's pathfinder campaign, and with how well it went I've made a digital version of it and released it under the Paizo Community Use Policy.
Its set in Thuvia and centres around the Sun Orchid Elixir Sale.
The game consists of eight rounds with two main phases, and is a mix of strategic worker placement/resource management and card based bidding/bluffing.
The game supports up to six players, but also includes rules for playing solo.
It is fully free to play, and you can find it here: https://vassalengine.org/wiki/Module:Sun_Orchid_Elixir_Sale
(Although mechanically complete, there are some cards that are missing flavour text right now. This might get updated in future versions, I invite your suggestions)
(This was originally a physical board game, and some design elements still reflect that. I am considering redoing the main game board from scratch, if you see anything else that might need redesigning now that the format has changed to digital, I invite your suggestions)
https://www.youtube.com/watch?v=lvs2OYsJmaY
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Hello there
Figured this may be relevant here, otherwise let me know and I will delete it:
Affinity is having a summer sale.
It is a very affordable program with no subscriptions, that can do all the things most people would ever need for making book and graphic projects. I have been using the "family" since 2019 for all my projects (though, I am not a fan of Affinity Photo, but I have used it).
They all also have a 30-days trial.
https://lemmy.world/post/2157960
Today’s blogpost [https://infantofatocha.itch.io/chronomutants/devlog/565553/how-not-to-write-a-rulebook] is all about my flailing to refine and streamline my design docs into a coherent rulebook. I read enough of the d**** things you’d think I would know how to compile and order one. I understand the basics and where I went wrong, and have roadmap, but compared to design development is long and grindy. Would really love if other folks have input on what makes a rulebook good? what have people done to make their projects easy to get? Which books are your favorite examples? What are your biggest hurdles? For me I intellectually understand what needs to be there, but actually getting the writing clean and succinct to read is a challenge. I see a lot of DiY books for of background art and such trying to emulate a AAA book but they don’t have the text and order of content hammered out 1st, I didn’t want to move to layouts until my text was set, but maybe that’s a mistake? Curious to see what people think.