I’m really not one to complain about how a game is unplayable, but this patch’s helltides updates legitimately mean I’m stopping interacting with this feature until they fix it. Which I’m actually really sad about, because I was just getting into it. Between class nerfs, chest price increases, and extra level to enemies I just spent 10 minutes of a helltide getting about 7 cinders from mostly normal mobs. (They didn’t say so in the patch but it seems like the cinders drop rate is lower now too). “Risk-reward” is one thing, but if there’s no actual reward then it’s not worth doing.
Anybody else having this issue with necro where the skeletons get “lost” (not killed) as you’re running around and raising corpses again won’t bring them back or recreate them? If so have you found any fixes?
It’s annoying trying to fight when you’re supposed to have like 10 skeletons but more than half of them have fucked off to get groceries or pick up their dry cleaning. Ducking or jumping over something will bring them back, and so will a boss fight, but those aren’t available everywhere.
@charcoalhibiscus
@kbin.social