They should do it like on consoles, reduce the graphics to guarantee stable FPS on resource intensive moments (like combat).
Although, on PS5 they apply a lot of variable rate shading mixed with upscaling/FSR. VRS is something I don't really like but it the drop is minimal it's ok.
I think that upgrading it with just 22% faster processor is kind of killing it.
The current CCWGTV performance sucks.
The CCWGTV performance is a shit at 4K. The UI is far from smooth, some UHD shows randomly drop frames and sometimes I have to restart the device because Netflix and prime stop working.
Eventually I'll replace it, if the new device sucks I might try apple TV.
I mean it's a tiny device after all.
I also now have an HDR 4K 144Hz VRR OLED TV so it would be nice to get a device that supports this max resolution (like the PS5).
I'm in the same boat.
Elden Ring, Helldivers 2, many games I'd get on Sony PS Store that I just get on Steam because I want to "own" the full game not just the offline part of it.
They could stop charging gamers a subscription to play the paid games (they "own") online.
This could attract some customers that don't want to deal with PC or don't want to add fixed costs to their monthly or yearly bill.
I have a Dell Laptop (Latitude 7390) where I changed in the bios some option to maximize battery longevity and 6 years later it still lasts quite a lot.
So offline (external) bitlocker drives that are unlocked with the key only.
Or internal bitlocker drives that are unlocked with AMD fTPM are excluded from this exploit?
@amenotef
@lemmy.world