https://youtu.be/sF9SY2An5j0
Sure, Wolfenstein 3D and Doom are legendary classics. But what if they came out in the 80s and sounded like abject garbage? Let's find out!Links:James Howard...
https://youtu.be/YVb3iOtCYXY
Work-in-progress preview of "The Lost Train Puzzle" from Soup's On by Error 47.Check out our Kickstarter: https://www.kickstarter.com/projects/twoguysrecords...
https://youtu.be/FRdh8xJZpkw
Work-in-progress preview of "Pool Balls" from Soup's On by Error 47.Check out our Kickstarter: https://www.kickstarter.com/projects/twoguysrecords/soups-on-m...
https://youtu.be/0PF-rKMgnSA
We had the honor and privilege to hang out for little over an hour with two iconic figures: Graeme Devine, co-founder of Trilobyte and programming wizard on ...
https://youtu.be/0PF-rKMgnSA
We had the honor and privilege to hang out for little over an hour with two iconic figures: Graeme Devine, co-founder of Trilobyte and programming wizard on ...
https://youtu.be/zi5sFqd-YYg
https://www.benshoof.org/blog/sci-scripts
What's your favorite interface in adventure games? Doesn't necessarily have to be the most perfect or easy to use; just the one that you're the most partial to.
Off the top of my head, a couple of low-hanging fruit suggestions (feel free to add more):
Mine is actually the one in Leisure Suit Larry 7. You click on something and up comes a contextual menu of appropriate verbs. If it's a door, you can "open" it; if it's a button, you can "press" it; etc. — and it also has an optional text parser for inputting your own verb.
https://matrix.to/#/#adventuregames:matrix.org
You're invited to talk on Matrix
Edit: It's solved! I'M BACK! Original post follows for posterity:
I'm sorry for not having kept up with this place in a few days. I've been trying to leave comments on people's replies and posts but my Lemmy app keeps giving me error messages ("language_not_allowed") — and, no, I'm not swearing my head off. 😅 I think it's a borked language setting.
I'll look into finding a better solution.
@SQHistorian
@lemm.ee