Hey friends!
Basically, here is my problem. I open the launcher menu (or KRunner) and start typing. Let's say I type "firefox", and hit Enter.
The launcher menu is very slow. It often opens "Files" instead, because that pops up after I type the first two letters.
Basically this means I need to wait a second for the launcher to finish searching, show me firefox, and then press enter.
This is frankly infuriating. Every other launcher on any other desktop or WM does not have this issue.
I have experienced this on two different machines running both Plasma 5 and 6, on different distros, both are beefy machines.
I'm sure there is a way to avoid it, does anybody know?
This isn't strictly a Pathfinder thing but I like this community.
Basically, there is this meme that Human Figher is a "boring" default choice or sign of an uncreative character. I disagree. Picking out a weird ancestry is not creative. Choosing a human fighter basically means that you get zero flavor from your ancestry and class - so you are forced to get creative yourself. You are forced to give your character a personality, and you are forced to solve problems creatively.
For me, the stereotype is the opposite - if a player chooses an esoteric ancestry and class combo, I worry that their characters whole personality is just their ancestry.
Of course both humans and other ancestries make for great characters if done right.
I stumbled upon this and couldn't find any definite answers.
The Escape action states that you can use Athletics, Acrobatics, or your unarmed attack modifier. However, it specifically says that you use your modifier and not an actual attack. While fists have the Finesse trait, the regular attack does not - so am I correct in assuming that if you have a higher Dex than Str, that you can only use Dex with acrobatics, not with the unarmed attack modifier?
https://paizo.com/pathfinderplaytest
Pathfinder playtests give you the opportunity to participate in finalizing rules and new materials, including new classes, spells, ancestries, feats, and more!
My group is playing Abomination Vaults, and on the second level there is a room with an undead Minotaur Skeleton Warrior. The book specifically states that it never leaves the room it's in.
My group quickly figures this out and would simply have everybody ready an attack, one PC would open the door, triggering everybody else's reaction, and would then close it again.
After doing this about 10 times they finally took down the skeleton despite it having resistance to most of their attacks, with none of them taking any damage.
This is a somewhat inexperienced group that doesn't usually do strategy things, so I was happy to see them plan and execute.
Anyway what's the weirdest way your group beat a supposedly challenging enemy?
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