You are vastly overestimating how good contracts for creative roles in the industry are, especially for a mid-sized studio of under 200 people. But even if that wasn't the case, the guy isn't quitting the company, he's apparently stepping down as creative director and staying on in some other role, according to the article.
I would assume the inability to complete a single sentence would be a tell way before you get into the skill carryover between micro and macroeconomics. But then we're way past being surprised that anybody could look at this guy and go "ah, behold, a functional candidate to elected office".
Hah. Your bar for "super rich" and mine may be in different places.
And you're preaching to the choir, I'd much rather sail myself. But nerding out about the specifics aside, it's very weird to leave it out of the renewable-powered sea travel conversation the way these guys are doing.
I mean, I don't know what to tell you, after Fallout 76 and Starfield I'd say expectations are well and truly tempered.
I don't want to appear dismissive, the bar for triple A RPGs is insane, but it's been long enough that I think meeting the scope of the few good Bethesda ones that everyone remembers would very much satisfy people, at least if they looked good and played well, which would be a Bethesda first.
"Normal" is very much not the word I'd use.
I'd say it's a psychological horror thing with a side of body horror. It doesn't focus more on combat than Eternal Darkness does, honestly, and it's certainly a lot more straight-up gory and gross. But it's definitely not a B-movie riff in the vein of Resident Evil, at least narratively, it just mostly plays like it.
The new remake is coming soon. People are a bit worried about execution on that, but if they don't botch it may be a good place to start with it.
Admittedly it's WAY easier to operate a motor boat than a sail boat, so depending on how you like to recreationally bleed your unlimited money I can see reasons for that choice.
But I fully agree that we've had renewable energy-based ships with unlimited range for millenia. The claim that "The aim was to demonstrate that zero-emission sea travel [is possible today]" broke my brain a little.
I know this became a bit of a cult classic, but I played it at the time (still have my original copy) and I'm a lot more lukewarm on it.
It does have some neat ideas on paper, but most of the sanity gimmicks are pretty flat and both the story and the visuals at the time weren't spectacular in a world where people had played Silent Hill 2 the previous year. The anthology setting at least keeps the narrative episodic and self-contained enough to avoid it dragging too much, because the constantly monologuing protagonists would not be able to carry a full game without some variation.
It's not terrible. As a spiritual successor to Alone in the Dark you could do worse (and we all have since), but it's a bit of a curio, not a timeless classic. Good to check out, but I wouldn't feel too guilty if you don't click with it after getting through the prologue and the first episode, because that's how it keeps going until the end.
Oh, and it IS covered by Retroachievements.org's fancy new Dolphin support, so if you want to check it out or revisit it on emulation that's a fun twist.
Honestly, I can only speak for myself, but 7R felt actively bad to play to me. Them trying to split the difference between a turn based RPG and an action game just made everything feel weird and slow, the way animation priority works on it is super unsatisfying and I really don't click with how a lot of it is paced. Plus it's been ages since anyone made a proper spectacle-focused turn-based RPG, and this was a missed opportunity, honestly. Persona looks stylish and great, but it's not going for the same thing.
That, as a result, made me not want to jump into the sequel, because I never finished the original and people were telling me they play the same.
XVI is a bit of a different beast, I just wasn't in a hurry to play it because... yay another action RPG form Square that probably doesn't play great, but I did want to check it out, so I waited for the PC port that just came out and got that. Still haven't gotten into it. I hope it's good. It seems to be doing fine on Steam, but it also looks extremely expensive to make, so if they say it didn't work I believe them, I suppose.
So the gimmick in the 7 remakes is that they aren't a remake at all, they are a weird alternate reality spin-off thing that revisits the same characters and locations. I mean, mild spoilers for a four year old game you haven't played at least partially because you didn't know this.
The way they presented this was very weird and they tried to split the difference between still saying it's all a remake but then hinting at it not being a remake sometimes slightly.
My biggest problem with these is that combat feels laggy and weird and I would much prefer a proper turn based RPG in the first place, but seeing the comments here is a bit of an eye opener about how it was all perceived.
"If they haven't" makes me thing you aren't considering it particularly hard, since 7R has been out for a good while on PC and XVI just came out.
If anything this thread tells me Square maybe isn't great at marketing, or at least at making games that seem appealing to people not keeping tabs on gaming news proactively.
@MudMan
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