@GoodEye8
@lemm.eeRefute what exactly? The fact that you keep harping about supply means you don't even understand what I'm saying. The only thing you're refuting is your intelligence.
Erm, most games? You're better off asking which games people might remember 20 years from now. You ask me what games released in 2004 off the to of my head I could only remember Halo 2, Half-life 2 and Doom 3 (and this one I remember because of Half-life 2). I'm 100% certain I'm forgetting some huge release from 2004. But that's the thing, only the really memorable games will be remembered.
I could probably mention 20-30 games from the 00s (maybe 50-60 because some series released a lot of games in that time frame. For example Half-life 2, episode 1 and episode 2 make up 3 games, but I remember all of them because of Half-life 2), but over a decade thousands of games were released. The vast majority of games will be forgotten.
20 years from now maybe some old man like myself remembers Space Marine 2, but it will get wiped from the collective memory.
He's not talking about the communist manifesto, he's talking about Das Kapital. If you don't care to read it there are YouTube summaries such as this one . If you want to get straight into the meat of the subject you can start from chapter 4 and if you think it's all stupid take the 5-6 minutes to listen to chapter 7 so you'd at least know where socialists are coming from when they say capitalists are stealing your money.
Since you're so incapable of thinking for yourself I'll go through it again with everything you mentioned. Same prerequisite except now everyone has a phone and excess phones turn instantly to waste, or do you need a point by point explanation on how excess supply turns into waste?
Scenario 1: Every year 1000 new phones get released.
Scenario 2: Every 3 years 1000 new phones get released.
As you can see. Even with supply meets the demand exactly you generate waste if you release a new phone every year. If the supply exceeds the demand it generated waste. I don't see how it could be made any clearer beyond also going over your comment point by point.
Why would you make your scenario supply constrained?
Because how do you create a secondary market that would buy used phones? I could've gone with "people are poor" but that is much harder to put into an example. The supply constraint itself doesn't matter, but I did my best with the new example.
Your argument is simply if we sold less phones, less would go to e-waste, and duh.
Nope. My argument was that if we made less phones less would go to e-waste. That also covers unsold phones that go straight into waste as evident from my new example.
That wasn’t debate, it was whether releasing new phones every year was wasteful vs new phones being released every 2-3 years.
If you release a new phone every year you manufacture more phones. I guess technically you can manufacture the same amount of the same model for 2-3 years as you would manufacture yearly new phone. But that makes no sense from an enterprising point of view because you reach market saturation and the phones simply don't get sold, you're just manufacturing a loss for the company. Even if you manufacture the same model yearly you're still going to manufacture them less (due to demand dropping) than if you made a new model every year.
Your scenario also assuming people buy used or they just don’t have a phone. People who buy a used phone generally do so instead of buying a new phone.
If you paid attention you would've noticed that in both previous scenarios 800-900 people bought used phones and only 100-200 people bought brand new phones. I did that deliberately because you argued that reselling the phone has an effect when it really doesn't. At the end of the line the person who bought the last used phone throws their current phone away because you can't sell that to anyone. Which means as long as phone is manufactured regardless of whether it gets sold or not or resold or not, eventually it will go in the bin as e-waste. The best way to reduce waste is to not produce excessively like we're doing right now.
Are you stupid? Let's say we have 1000 people and they all want the latest phone, all manufactured phones get bought and everyone sells their old phones. And phones don't break.
Scenario 1: Every year 200 new phones get released.
Scenario 2: 100 phones get released (to better stimulate the real world because someone is going release a phone anyway, but you can also imagine 200 phones releasing every 2 years as the numbers will the same for every even year).
It literally cannot be empirically untrue because what I said is mathematically true. Let's say that in both scenario 1 and scenario 2 at the end of year 50 they decide to throw away all phones and never create another phone again. In scenario 1 there would be 10 000 e-waste phones. In scenario 2 there would be 5000 e-waste phones. The more you create the more waste will come down the line. If you want less waste, make less phones.
And before you go "but recycling?" only about 20% of e-waste gets recycled and the recycling process doesn't recycle all the waste.
Trade ins and selling old phones doesn't really reduce e-waste. What reduces e-waste is manufacturing less phones.
So all subscription games are gambling? What about Fallout 76? It's not gambling if you just buy the game but if you buy the subscription the game becomes gambling despite the game fundamentally stays the same and the subscription doesn't add any RNG to the game?