There's a company called Immersion that owns a lot of patents related to rumble/haptic feedback.
They recently sued Valve saying that the Steam Deck and Valve Index violate their patents and the Valve hasn't paid for a right to use something that infringes on their tech.
If valve didn't pay to license the tech, we can assume that they consider their feedback tech to be different enough from the Immersion patents that it was worth selling without licensing it. The lack of stronger rumble in the deck may be partially an attempt to avoid an additional license fee in a budget priced device.
Right now it uses EAC, but the devs had mentioned plans to switch to Faceit anticheat. Faceit anticheat doesn't support linux and hasn't announced any plans to support it, up until now.
So basically Steam Deck/Linux players can play right now, but the assumption was a future update would block us from playing. This announcement means it's actually safe to buy and play without worrying about losing access next update.
I'm not sure on activating Maliit, but I don't have recommendations for improving your typing experience.
Typing with dual trackpads is much more reliable than typing on the touchscreen. With practice it can be decently quick.
Another good option is using KDE connect, which will let you type on your phone keyboard instead.
I haven't tried Element X, but I'd like to recommend SchildiChat as a good matrix client for desktop and mobile. My understanding is it's a fork of element, but it works much better and more reliably in my experience. Element was very inconsistent about fetching messages for example.
To be fair, those are both issues with flatpak too. You can change the file system permissions with a command or flatseal, but I don't know of a fix for the password extension issue.
It's pretty great that "optimized for steam deck" is a worthwhile feature for games now. I was really happy to see it listed as one of the main selling points in the Dragon Quest Treasures ad email that Square sent out.
My understanding is that this compiles the shaders when games load their D3D shaders, rather than at draw time.
I believe steamOS 3.5 is making this default behavior for games.
There is a decky plugin that let's you adjust the volume of individual games. It might let you correct things like this from inside game mode.
Have you tried re-running non-steam launchers and reinstalling just the EA app? Hopefully it will install the latest version for you.
I had a 3-4 year old gaming laptop, and a mandatory windows update would corrupt the hard drive forcing a fresh install. I say mandatory because it installed no matter what I tried. Disabling updates in settings and registry never would prevent this update from wrecking my computer. I could get a few days to a week of use and then it would crash and require a fresh install.
I installed Ubuntu to see if it was a hardware issue, and it ran great. Years later when I finally got another computer I tried windows again, but quickly realized how many things I hated about windows. I deleted my windows partition and have never looked back since.
@Fubarberry
@lemmy.fmhy.ml