I have a Rigidbody3D, let's call it Bob, that has a linear velocity of Vector3.down.
This Rigidbody3D is on top of another Rigidbody3D, let's call it Alex, which is a regular Rigidbody3D. Both of them are on top of a StaticBody.
What happens is that Alex is going inside the StaticBody, but what I want is for both Rigidbodies to remain stationary.
How can I achieve this?
I don't know how or if it's a good idea, so that's why I'm asking you.
Maybe we could make an open-source game?
What does it mean?
It means that the community will have the opportunity to choose the game idea, mechanics, name, and more.
Anyone who wants to can contribute to the project with sounds, visuals, code, design, and so on.
Just wondering if this community would be cool to game showcases, or if its focused more on the engine itself?
So my problem is that I can't stay committed to one project for more than a day.
It starts with "Wow, I have some idea", I create an empty project, work on it for a few hours, and then quit. I keep repeating this pattern.
I just want to finish something.
@DuckRaGod
@programming.dev