@DosDude
@retrolemmy.comIt happened. Retrolemmy turns 1 as of today, juli 20th.
This year has flown by. But knowing that lemmy only was on 0.18.1 it also feels like such a long time ago. I have learned so much thanks to this site. But still have so, so much to learn.
I want to thank everyone here on retrolemmy and lemmy as a whole for being here. For making this my new home online after the reddit exodos. I want to thank spez (fuck you spez), because without him this amazing place on the internet wouldn't be here. I want to thank @Die4Ever@retrolemmy.com for making time to help out here. I want to thank all the mods on the communities. I want to thank my family, for being patient with me when I broke the page again (and again and again) and spent the evening trying to fix it.
Most of all, I want to thank you, from the bottom of my heart, for giving this place a shot, and being here.
To another year of awesome retro fun!
Cheers.
Hello,
The server had some stability issues, so I decided it was time to upgrade. The new server has a few more cores, double the memory and a disk upgrade. (the disk upgrade was not needed, but included in the package, and it can't hurt)
I assume most stability issues have been fixed now. If you notice anything, feel free to contact me here on lemmy or reply to this thread.
Thank you for your patience!
https://www.dosgameclub.com/wolfenstein3d/
Monthly online discussion and roundtable podcast featuring one DOS game per episode.
https://yt.artemislena.eu/watch?v=Pd6WoL-G_48
Single-layer platformer editing anyone? :P For today's Ancient DOS Games Mod video, Gemini's going back to the original Duke Nukem to do some level editing and to talk about how it works, what the limitations are, and what tool to use to do your editing the most effectively! ------------------------------------------ Additional Information and Corrections: * If you'd like more information about how Duke Nukem editing works in general, follow this link: https://moddingwiki.shikadi.net/wiki/Duke_Nukem * To grab the DN1MOD binaries and/or source you want to follow this link: https://archive.shikadi.net/sites/members.iinet.net.au/~markim/admiral_bob/files/ * Or, if you'd like to download the custom level I made, just use the following link and make sure to read the TXT file included before you attempt to play it! https://www.pixelships.com/adg/files/adgdn1lv.zip * BTW: I'm not actually sure if it's still technically a "parallaxing" background if it stays completely motionless while the foreground moves with the camera...? ------------------------------------------ Pixelmusement Website: http://www.pixelships.com ADG on Pixelmusement: http://www.pixelships.com/adg Alphabetical Index of ADG Episodes: http://www.pixelships.com/adg/index2.html Kris' Patreon Page: https://www.patreon.com/kasick @Pixelmusement on Twitter: https://twitter.com/Pixelmusement ------------------------------------------ Chapters: 00:00 Title and Intro 01:31 DN1MOD Editor 06:20 Limitations 11:50 Tile Editing...? 13:15 Conclusion 15:16 Credits
EDIT: It seems to have been fixed thanks to @graycube@lemmy.world. Running analyze verbose;
in postgres.
After updating to 0.19.5 from 0.19.3 my postgres is often using up 500%+ of CPU according to docker stats and often going to 100% CPU on most cores according to htop. Also noticed in the uptime monitor:
htop shows one of the 5 postgres processes constantly on UPDATE. I think this might be part of the problem.
I'm not comfortable with postgres and am honestly completely in the dark how or where to mitigate or even pinpoint this issue.
Any help would be appreciated.
We updated to 0.19.5. This was not as smooth as I had hoped, and due to that the page was offline for almost a day while I had to troubleshoot and figure out what went wrong.
I'm sorry for the inconvenience this may have caused. But as far as I know, we are fully operational.
If there are any other problems, please let me know by sending me a private message, or putting it in the comments under here.
Thanks for your patience.
!retrostatus@retrolemmy.com is a community celebrating retro.
From the sidebar:
For posts on the big anniversaries of retro games, gaming hardware, and more.
!retrostatus@retrolemmy.com is a community celebrating retro.
From the sidebar:
For posts on the big anniversaries of retro games, gaming hardware, and more.