https://www.youtube.com/watch?v=OUNXFHpUhu8
Parking ain’t free, brother. Patreon: https://www.patreon.com/ClimateTown sUbScRiBe FoR mOrE ViDeOs: https://www.youtube.com/c/climatetown?sub_confirmation=1...
Join-Lemmy.org instance list - Official instance list.
Lemmy Explorer - Nice list of all instances with sorting and filters.
Fedidb instance list - Much faster to load & browse than Lemmy Explorer, but less options for sorting and filtering. Great if you just wanna check the top few instances quickly
Fediverse Observer map - Shows where all the Lemmy servers are physically located
Fediverse Observer list - Probably my least favourite of the options I know about, but it does exist. Fedidb and Lemmy Explorer are better.
https://fedidb.org/software/Lemmy
Fediverse Network Statistics
https://github.com/LemmyNet/lemmy/issues/3354
Requirements Is this a bug report? For questions or discussions use https://lemmy.ml/c/lemmy_support Did you check to see if this issue already exists? Is this only a single bug? Do not put multipl...
https://www.youtube.com/watch?v=vTzYt2LjpTc
💥Play War Thunder now for free, and get a MASSIVE bonus pack including vehicles, boosters, and more https://playwt.link/livingironicallyineuropeCheck out my...
https://www.youtube.com/watch?v=Wu2hvtR5-5M
This clip is taken from my debate with Jonathan McLatchie in May 2022, which can be viewed in full here: https://youtu.be/rnIQFI1pYLMTo support me on Patreon...
cross-posted from: https://sh.itjust.works/post/508825
This was an experienced group, and had been through quite a few runs by this point. After many runs working up the ladder, they'd managed to piss off all the local cops in Seattle, which was a perfect hook to pull them into the London Falling campaign. After that, they'd worked for most of the major corps by this point, so I wanted to do something in South America with Aztechnology.
As a starting point, I ran a wetwork run. Nothing too crazy for this group at this stage of development. Get in to a AA corp HQ, kill a high-level executive, get out. What I wanted to happen is that they'd talk to an NPC in the room clearly signalling that she was impressed and wanted them to do a job for her.
Oh boy, never count on your players to act rationally. They do the job pretty much as expected: decker gets into the security systems, face gets them through the front door, street sam sniper set up on the building across the road, and they finally get to the point where they can open the bulletproof windows for support fire as they go for the target.
Face & mage go into the room, bullshit a bit with the target about some computer troubles, data tap goes on, decker opens the glass, target goes down. The NPC says she's impressed with the work and wants to give them a commlink number, maybe they'll call it if they want some higher pay.
I barely get out "Impressive..." before the player playing the street sam says "I take the shot".
"What shot?"
"The shot on the witness"
"Hey, just giving you a heads up here as the GM, she's offering you a..."
"Don't care, I'm taking the shot. She's a witness."
So, they excavate the brain cavity of the connection to this big campaign I had planned in South America, and had to sit down and re-do most of the setup for it.
Maybe it's my fault? I can't exactly blame my players for being paranoid after instilling it into them xD
https://www.youtube.com/watch?v=QtZT7hcMltg
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https://www.youtube.com/watch?v=olH2-_Gtczw
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cross-posted from: https://sh.itjust.works/post/336160
I'm only including the overall review, not the chapter-by-chapter breakdown because I hit Lemmy's character limit twice, and I cba to split it into multiple sections again. Just click the link above if you want to see the full breakdown.
TL;DR: The book is overall pretty good. It's not a literary masterpiece by any stretch of the imagination, but the chapters that work, work really well. There are also chapters that are awful, and you should just straight-up ignore. There are also some very questionable editing decisions that mean you have to cross-reference things across both ends of the book, but this is something that can be overcome by taking notes and assembling a timeline yourself. This started as a review, but ended up being more of a GM guide on how to use the book. I hope nobody minds terribly.
Overall, this book is really all over the place. Some terrible editing decisions, an awful chapter that should have never made it past the draft stage, and some questionable organizational decisions, but the chapters that work really work. I think it’s well worth it just for the Detroit Rupture/Detroit Now and UCrASh chapters. There’s lots of potential shadowruns here, and if the official timeline is too tight and you want your players to see more of this important moment in UCAS history, you can always tweak the timeline yourself to lengthen or shorten it. I really do think there’s a lot of value in this book, but it is a bit of a slog to get to it.
@Barbarian
@sh.itjust.works