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Starfield - Early Acces: How does your mod wishlist look now? - Lemmy.zip

https://lemmy.zip/post/2191578

Game is finally here, and even after only some hours there are definitely already a couple of mods I want to have (I will update more while playing): ::: spoiler COMPANIONS: - Companion activities, like playing games with your companions and other stuff. - Companion roles with unlockable skill tree (like collector, grenadier, healer etc.) - Give commands to them (like attack, go there, hold position, hack this, unlock that etc.) - Have more than one companion with you. - More banter, situational dialogue etc. - Synch space helmet and suit with player. - Toggle for space helmet and suit. ::: ::: spoiler CONTROLS: - A key binding that lets you shortcut consuming health (or other) items. Not a specific item but a category of health (or other) items. - A key binding that les you shortcut the toggle for space helmet and suit. ::: ::: spoiler DISPLAY: - Native ultrawide 32:9 support that doesn’t fuck up the games FOV and character viewmodel. ::: ::: spoiler GAMEPLAY: - A layered armor system like in Fallout 4. - A use for all junk items - All ship cutscenes either in first person or even better as ingame animation sequences as “fake” loading screens. Maybe even with some optional minigames. Not sure how those would look like, any ideas? - Ammo crafting station. - Land vehicles - seriously, who said that the maps are too small? I would love to be able to drive around in a buggy or something like that. - More activities and quest variety. Todd Howard compared the game to RDR2, but that one has a lot more different activities. I love little unimportant things to do in games, like mini games, riddles, etc. - See/Fake through scopes instead of overlays for zoomed scopes. - Walking in space (its not there, isn’t it?) - Way more attachments for all weapons. We have grip animations now, where are the foregrips? ::: ::: spoiler GRAPHICS/ANIMATIONS: - Character walking speed to match NPCs walking speed. - Lower weapons manually. - Visible footsteps (Or maybe even tesselation shaders for mud, snow etc to have real depth/substance) ::: ::: spoiler UI/MENUS: - A menus redesign - not sure how much likely to happen but some of the menus are not great. First and foremost I miss “Diegetic Interfaces” like the pipboy. Going into the inventory, skills menu or quest lock takes you completely out of the action in Starfield. Speaking of, the skills menu looks bland - the icons are great, but the whole menu design is awful. Inventory is also something I hope gets changed by a modder. I want to see more and more clearly and more accessible. - A menu/inventory toggle to make backpack and weapon permanently visible. -Immersive text for map boundaries (something like "you are running out of oxygen) not that most of us will really ever reach the boundaries… - Maps for cities and other locations. :::

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