Mutants in Orbit / Turtle Prime / Ghost Ship

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Mutants in Orbit

https://rpggeek.com/rpgitem/63636/mutants-orbit

"Mutants in Orbit is a Palladium Books Adventure and sourcebook for After the Bomb & Rifts developed by James Wallis and Kevin Siembieda. The original copyright came into existence in 1988 and is owned by Kevin Siembieda. The book deals with life of the space colonies After the Bomb. The setting is on the same time scale as the After the Bomb and Rifts, only from the space colonies' point of view, but is in no way limited to that use. Publisher Blurb: This 120 page sourcebook is divided into two sections, one for After the Bomb and another for Rifts. The startling answer to the questions of what lays within Earth's orbit, on the moon and Mars. A.R.C.H.I.E. Seven, the Cyberworks corporation, CAN Republic, Virtual Reality defense system, three new Glitter Boys, the steel dragon, bots, killer satellites, mutants, monsters and more!" Source: Wikipedia, "Mutants_in_Orbit," available under the CC-BY-SA License.

Mutants in Orbit

This is the sound-off thread for anyone interested in the pre-2000 Megaverse, which can no longer be supported by Palladium Books because it included the Teenage Mutant Ninja Turtles.

Mutants in Orbit is the only RIFTS book that still references TMNT and hasn't been updated, so it makes a certain amount of sense to say that orbit is the only canon place where the Megaverse retains a connection to Turtle Prime's future. This is convenient because the other big license Palladium can no longer support (Robotech) also has a lot going on there; the debris field from the Ghost Ship adventure works well as The Graveyard from Mutants in Orbit, and the destruction of Dolza's fleet by the SDF-1 could have created all sorts of dimensional havoc in Earth orbit.

Anyway, if you’ve played any of these old games or are interested in learning about them, drop a simple post here.