Dragon's Dogma 2 director on giving players a fighting chance against the RPG's giant enemies: "You have to have ideas for gameplay that goes beyond basic one-to-one combat"

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Dragon's Dogma 2 director on giving players a fighting chance against the RPG's giant enemies: "You have to have ideas for gameplay that goes beyond basic one-to-one combat"

https://www.gamesradar.com/dragons-dogma-2-director-on-giving-players-a-fighting-chance-against-the-rpgs-giant-enemies-you-have-to-have-ideas-for-gameplay-that-goes-beyond-basic-one-to-one-combat/

"It is very difficult to design gameplay for fighting a massive enemy while letting the player feel they are on an equal footing"

Dragon's Dogma 2 director on giving players a fighting chance against the RPG's giant enemies: "You have to have ideas for gameplay that goes beyond basic one-to-one combat"

"It is very difficult to design gameplay for fighting a massive enemy while letting the player feel they are on an equal footing"