!xcom@lemmy.world
A community for all things XCOM
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Welcome, Commander.
Also, please note: The aliens continue to make progress on the Avatar Project. If we're going to slow them down, we need to move fast.
!xcom
@lemmy.worldI like to have one of each on my team, but if I absolutely have to pick between the two, Id go engineer, at least until the Recoiless rifle upgrade. I like engineers because I know exactly where the grenade will go, and, if sapper is picked, what terrain will most likely be damaged.
Rocketeers are fun however for those "fuck it" moments, when you need to deal a lot of damage to a large number of nearby enemies. The wide explosion radius also helps a lot with the native tile spread they have.
Which to you prefer?
Look, its ok in normal xcom when 5 thin men drop in on overwatch flanking everyone, but LONG WAR THIN MEN CAN GO STUFF IT! I know, i know, thats the reason i have scouts. But still, council missions are the only missions ive actively restarted. Why do they feel so incredibly difficult compared to the normal missions which are tough, and ive lost soldiers on, but never soul crushing like these?
Alright, Im playing Long War. Im no expert at long war, but i do have a pretty good idea when im falling behind. Its early June of first year, and I just got laser weapons. How far behind am I?
Also I recently lost 3 soldiers, an assault Specialist and 2 Corporals on a landed medium UFO, but eeked out a victory with my other soldiers. Big loss, but not irrecoverable, right?