Team Fortress 2

!tf2

@lemmy.ml
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i3-2120 w/iGPU - can it run TF2?

i3-2120 w/iGPU - can it run TF2?

Per title, I'm going to use an Optiplex 790 that's been collecting dust in my room, with a lightweight OS and hopefully an SSD

BUT CAN IT RUN TF2?

mastercomfig is starting to get feature creep.

mastercomfig is starting to get feature creep.

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Release 9.9.1 · mastercomfig/mastercomfig

https://github.com/mastercomfig/mastercomfig/releases/tag/9.9.1

Highlights: FPS increases, Spy hitreg improvements, visibility tweaks Support me: Learn how you can support more updates to mastercomfig! How to install: Instructions on setting up mastercomfig ini...

Release 9.9.1 · mastercomfig/mastercomfig
GitHub - WhyIsEvery4thYearAlwaysBad/SourceNavMeshOverhauls: A compiled list of improved navigation meshes for [currently TF2] [Source Engine NextBots].

GitHub - WhyIsEvery4thYearAlwaysBad/SourceNavMeshOverhauls: A compiled list of improved navigation meshes for [currently TF2] [Source Engine NextBots].

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GitHub - WhyIsEvery4thYearAlwaysBad/SourceNavMeshOverhauls: A compiled list of improved navigation meshes for next bots.

https://github.com/WhyIsEvery4thYearAlwaysBad/SourceNavMeshOverhauls/

A compiled list of improved navigation meshes for next bots. - GitHub - WhyIsEvery4thYearAlwaysBad/SourceNavMeshOverhauls: A compiled list of improved navigation meshes for next bots.

GitHub - WhyIsEvery4thYearAlwaysBad/SourceNavMeshOverhauls: A compiled list of improved navigation meshes for next bots.
What makes casual players not like to play against better players? : truetf2

What makes casual players not like to play against better players? : truetf2

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Reddit - Dive into anything

https://www.reddit.com/r/truetf2/comments/o2967r/what_makes_casual_players_not_like_to_play/

The misinformation in MvM (and some other issues) - Why does it exist?

The misinformation in MvM (and some other issues) - Why does it exist?

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Reddit - Dive into anything

https://www.reddit.com/r/truetf2/comments/u790by/the_misinformation_in_mvm_and_some_other_issues/

Reddit - Dive into anything
mastercomfig: A modern customization framework for Team Fortress 2

mastercomfig: A modern customization framework for Team Fortress 2

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GitHub - mastercomfig/mastercomfig: A modern customization framework for Team Fortress 2

https://github.com/mastercomfig/mastercomfig/

A modern customization framework for Team Fortress 2 - GitHub - mastercomfig/mastercomfig: A modern customization framework for Team Fortress 2

GitHub - mastercomfig/mastercomfig: A modern customization framework for Team Fortress 2
[MvM] Dispenser Range is really overrated imo. : truetf2

[MvM] Dispenser Range is really overrated imo. : truetf2

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Reddit - Dive into anything

https://www.reddit.com/r/truetf2/comments/oclq4y/mvm_dispenser_range_is_really_overrated_imo/

Reddit - Dive into anything
[MvM] Mad milk syringes is an upgrade that is too underestimated.

[MvM] Mad milk syringes is an upgrade that is too underestimated.

I keep seeing medic players equipping Crossbow (even though they never actually use it) for extra healing; but the stock Syringe Gun with the mad milk syringes upgrade will give tons of healing.

The mad milk syringes upgrade doesn't have the same expenses as the recharge rate on Scout's mad milk bottle.

  1. Upgrade only costs 200 upfront to get.
  2. The firing rate of the syringe gun will determine how fast you can apply a duration of milk.

Each mad milk syringe applies 0.5 seconds of milk; the maximum duration of the applied milk can be 2 seconds.

The Mad milk bottle will apply 10 seconds of mad milk; but it can only be used at an interval.

  • With healed targets, the mad milk bottle would not be able to constantly apply the effect; because the duration of mad milk on a healed target will get reduced to 2.5 seconds; mad milk's minimum recharge rate (from the recharge upgrades) is 5 seconds.
  • However, the mad milk syringes will be able to consistently apply mad milk; the reload time is 1.6 seconds, which is under 2.5 seconds of the mad milk duration on a healed target.
Tinker and Timber — TF: Source 2

Tinker and Timber — TF: Source 2

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Tinker and Timber — TF: Source 2

https://tfsource2.com/post/tinker-and-timber

This time the team outlines some major developments, including overhauled class, weapon and gamemode code, UI improvements and new character models.

Tinker and Timber — TF: Source 2
What would procedural generation add to TF2 (maps)? : truetf2

What would procedural generation add to TF2 (maps)? : truetf2

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What would procedural generation add to TF2 (maps)? : r/truetf2

https://teddit.net/r/truetf2/comments/l1b0mm/what_would_procedural_generation_add_to_tf2_maps/

So the other day I saw a [CS:GO video by фалафель/orelstealth that showcased the concept of procedural generation in map