Skyrim Mods

!skyrimmods

@lemmy.world
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I finally played VIGILANT. A brief review.

I finally played VIGILANT. A brief review.

Act 1: It started with some fun little quests to introduce you to the narrative style. The fights were too hard, so I improved my character stats until I could handle them. It's not easy to know when there's no choice but to go along with whatever is suggested, and when you can do something else, but I guess I got it more or less right.

Act 2: A nice meaty dungeon crawl. My efforts to make my character stronger paid off, the difficulty was just right.

Act 3: Holy shit it's too hard suddenly. One does not level up quickly in my version of Skyrim, maybe that's why. At one point there's an option that suggests you can skip the whole thing, but I didn't take it and would guess it probably isn't so easy. I had to resort to stealth archery and I didn't bring a lot of arrows. Some horror game stuff of a kind I don't normally enjoy, but it was well-executed. It was a pretty long slog.

Act 4: Okay we're in Dark Souls now. Except the boss fights are even longer. I had a legendary weapon, shiny superhero armour, lots of magic resistance, a good healing spell, all the equipment a skyrim paladin could want, and yet even some of the non-boss fights took a lot of time and effort. Hit, dodge, run, heal, repeat. Forever. To be fair I do have the difficulty settings turned up pretty high. I wandered around lost for a very long time. Some of the battles were epic. There was only one area I had a really hard time with: There doesn't seem to be any resisting the tentacle attacks so they were pretty much instant death.

The ending was quite good and made it all seem worthwhile.

Looking for outfit mods that can replicate this manga outfit

Looking for outfit mods that can replicate this manga outfit

Well here's a linux modding tip: Turn off ESYNC and FSYNC when running DynDOLOD. If it randomly goes wrong in the middle of its hour-long run, that could be the problem.

Well here's a linux modding tip: Turn off ESYNC and FSYNC when running DynDOLOD. If it randomly goes wrong in the middle of its hour-long run, that could be the problem.

Well here's a linux modding tip: Turn off ESYNC and FSYNC when running DynDOLOD. If it randomly goes wrong in the middle of its hour-long run, that could be the problem.

4 DLL plugins don't load. Error code: 0000007E

4 DLL plugins don't load. Error code: 0000007E

how to fix Skyrim game balance, the complicated way

how to fix Skyrim game balance, the complicated way

Here are some mods I can recommend that directly affect game balance, feel free to suggest more. For the most part I've listed only things that directly affect the basic variables in simple ways, not including survival mode stuff, combat overhauls, perk tree changes, the paraglider, and many other things that obviously do also affect game balance but aren't only about that.

*Skyrim Skill Uncapper for SE and AE - Adjust rate of level up for each skill individually. I like level-ups to be way slower than the base game, like 10 times slower, but with skills where tedious grinding is already the only way to train them left closer to normal but contributing less to character level advancement. Enjoy being level 1 for a meaningful amount of time.

*Armor Rating Overhaul - Makes early-game armour not completely useless. Getting some should be the priority it normally is in such games. The base game armor rating algorithm seems weirdly broken, any of this mod's options is better.

*Yet Another Difficulty Mod - Adjust damage dealt/damage taken, optionally changing it automatically as you advance. In my current game it's set to start with 1.0/2.0 at level 1 and smoothly progress to 0.5/5.0 at level 30 (compared to 0.25/3.0 for default legendary mode) and so far that seems good.

*Extra Encounters Reborn - Encounter more problems when wandering around the world.

*High Level Enemies - Make those you encounter more dangerous. Many of the people and animals who live only to murder passing strangers scale to higher levels than previously possible.

*NPC Regen Nerfed - Taking away their infinite magicka supply makes things a little easier.

*Simple No Health Regen - If you don't go full survival mode, maybe at least have no health regen.

*Smart NPC Potions - They might use two or three healing potions during a fight. Also they might poison you.

*Maxsu Combat Escape - When fights are actually difficult you might want to be able to run away without that stupid ogre continuing to be angry at you forever from the far side of a mountain.

*Simply Better Movement Speeds - My current choice of movement speed mod.

*Encounter Zones Unlocked - Probably helps if you're going to have a playthrough that goes on for a while.

Lighting and quest paths mods?

Lighting and quest paths mods?

Coming to Skyrim from The Witcher 3, and two things I really feel the absence of is realictic lighting that makes the whole world look flat and boring, and hard to look at for too long, and that quest markers show you the direction of the quest, but not the path to get there on the minimap.

What mods that work well with playing on Linux through Proton do you recommend (and how to install them)?

Why didn't anyone tell me that Papyrus Tweaks NG is mandatory once you have too many other mods?

Why didn't anyone tell me that Papyrus Tweaks NG is mandatory once you have too many other mods?

Why didn't anyone tell me that Papyrus Tweaks NG is mandatory once you have too many other mods?

Too many being probably about four hundred in my case. Script lag was getting ridiculous and then it started locking up, and now suddenly with that one addition, it's smooth and solid again. With that I guess my personal version of Skyrim is pretty much done, or at least ready for play testing.

Suggestions for non Simonrim / Enairim total game overhauls?

Suggestions for non Simonrim / Enairim total game overhauls?

I have been through many playthrough using both Simonrim and Enairim, and have enjoyed myself thoroughly. But I now want to branch out and see what else is out there.

So far, tjhm4 seems to be a good bet, with Master of One for overhauling perks, Acolyte for religion, Legacy for races and Curse of the Firmament for standing stones. I already use his Exercise, Exhaustion and Geometric Stat Growth mods.

Are there any other mods you think would pair well with these? Either alternatives to the above, or additional overhauls for Magic, Alchemy, Enchanting, Cooking, or any other systems? Look forward to hearing from the hive mind!

Need help finding animation mods for use with Stances - Dynamic Weapon Movesets SE

Need help finding animation mods for use with Stances - Dynamic Weapon Movesets SE

Been banging my head against the wall with this.

All I want is some animation mods for different combat stances for all the vanilla weapon types. I don't use MCO or anything like that and don't plan on it.

I currently been using stuff like Vanargand, Leviathan and Goetia for my base animations. But I would like High, Mid and Low stances to have completely different animations than the base/neutral.

Tried to find mods preconfigured for stances, but they either require other frameworks and shit, or have no OAR configs.

I have the AMR Stance Framework to use as a template. I understand you need to place the anims in all the correct folders. But I am having trouble wrapping my head around the numbers and whole structure. Especially with trying to go from DAR folders to the OAR ones. Like trying the Elder Souls anims for some stances. But the numbers are a bit different and it is throwing me off.

Any help would be nice. Or better yet, a complete pack/list of stance compatible animations that you peeps use.

SKYBLIVION Development Diary 5

SKYBLIVION Development Diary 5

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Our Next Chapter On Road To Release | SKYBLIVION Development Diary 5

https://yewtu.be/watch?v=ZZ2w3ciSVEQ

Oblivion remade in the Skyrim engine. Thats our goal. With our planned 2025 release date we’re showcasing gameplay systems, a part of the world map, a new city, Ayleid dungeons and much more. Despite our progress, we can’t do this alone: we hope with your support to finish the final steps in completing Skyblivion. Does that sound like something you can do? Then please visit our website to apply: https://www.skyblivion.com/volunteer/ If you are a fan of the project and you want to help any other way please share our video where you can, you might just reach someone that will help us finish this monster of a project sooner. Content creators and journalists can visit this link for screenshots, logo’s and general information about the project: https://skyblivion.com/press-kit/ Thank you for all the love and support ~Your Skyblivion Team Website: https://skyblivion.com/ Twitter: https://twitter.com/TESRSkyblivion Instagram: https://www.instagram.com/tesrskyblivion DISCORD: https://discord.com/invite/skyblivion Reddit: https://www.reddit.com/r/skyblivion/ Facebook: https://www.facebook.com/Skyblivion/ VOLUNTEER: https://www.skyblivion.com/volunteer/ For behind the scenes development streams check out our Twitch team: https://www.twitch.tv/team/theadventurers Video production by @HeavyBurns @SgtGimlinho Voice Narrating by Ryan Cooper Download The Skyblivion Lockpicking mod: https://www.nexusmods.com/skyrimspecialedition/mods/117184 Subtitle credits: Ivoire Crasfali - French Vic Volkihar - Spanish Ariel Rasim - Japanse Moyrainee - German Dohlihn - Italian