!openmw@lemmy.sdf.org
Let's talk about OpenMW here! Playing it, hacking it, fixing problems, making mods, etc.
About OpenMW:
OpenMW is a free, open source, and modern engine which re-implements and extends the 2002 Gamebryo engine for the open-world role-playing game The Elder Scrolls III: Morrowind. Like the Construction Set for the original Morrowind engine, OpenMW comes with its own editor, called OpenMW-CS, which allows the user to edit or create their own mods or original games. Both OpenMW and OpenMW-CS are written from scratch, and aren’t made to support any third party programs that have been added to the original Morrowind engine to improve its functionality.
OpenMW is not a “mod” to Morrowind. It is an entirely different game engine that does not use the original Morrowind.exe in any way.
!openmw
@lemmy.sdf.orghttps://gitlab.com/OpenMW/openmw/-/merge_requests/3438
Moves playlist logic from C++ to Lua. Basically, it uses an approach from Skyrim - when you can have several active playlists in the same time...
Sounds a bit trite, but Morrowind represents a kind of comfy stability for me. I can always go to Vvardenfel any time, and it's always the same place.
Yesterday, I moved houses. The neighborhood is different, there are boxes everywhere, I can't find anything, and there's no internet. On top of that, I get very stressed out whenever even a small thing in my life changes. I try to focus on one task at a time, and that's all I can do.
However, all I need for Morrowind is to unpack my PC, monitor, mouse, and keyboard. Tonight, when the takeout food is gone, but I'm not ready to sleep (in a new room that smells weird), there will be Morrowind.
https://www.nexusmods.com/morrowind/mods/51232
Follower HUD and teleportation
Robo Wind Construct (RWC) is a standalone game demo for OpenMW that doesn't use any proprietary assets. It truly shows what can be possible with the OpenMW engine aside from reimplementing Gamebryo games.
https://modding-openmw.com/mods/rwc-robowind/
Following the RWC project in OpenMW discord has been interesting. There's symbiosis between development, where RWC might need a feature that ends up ported to OpenMW and becomes available to everyone! I hope they're able to eventually complete the game.