!gyrogaming
@lemmy.worldWelcome to Gyro Gaming community, where Players and Developers can share their passion for Gyro Controls in Video Games.
Preferred platform or controller of your choice, you're welcome to Discuss about gyro, Submit your Steam Input or JoyShockMapper Config, Share videos about Gyro Aiming, Informing us of new Gyro Features or post silly memes.
As we're slowly preparing stuffs for this Lemmy.world thingin in wake of the "blackout" on another website, I'm still learning the ropes of this alternative, but do expect this subreddit to get up and ready soon.
For now: please follow the same rules as the Reddit version of Gyro Gaming subreddit.
BUT, if you want get into action and learn how Gyroscopic Controls works, here's a list of videos I recommend you to watch:
AL2009man (hey, that me! I made that video.): How Gyroscopic/Motion Controls can improve the Controller
Jibb Smart: CS:GO with Gyro + Flick Stick on a DualShock 4 (JSM)
Nerrel: Motion Control and the Rejection of Progress
FlickStick Video: Motion Controls are Fun, Actually
Nintendo Life: You'll Play Better with Motion Controls in Splatoon 2 | Soapbox w/ ThatSrb2DUDE
https://youtu.be/nYA687ydJYk
3DOF to 2D Conversion Style, also known as *Gyro Space*, is an option on converting from the Motion Sensor/Gyro's three degrees of freedom over to 2D output ...
This is a list of Nintendo Switch games with gyro aiming or gyro pointing controls compiled from every online source I could find.
Links go to sources mentioning or explaining the controls and in most cases go to timestamped videos which demonstrate the menus or control schemes involved.
Please note that some titles have variable support for motion controls depending on the play mode and so they may not be available across TV Mode, Tabletop Mode, Handheld Mode, and across all controller modes such as for single Joy-Cons, dual Joy-Cons, Joy-Cons in charging grips, and Pro controllers. These details are not noted here due to excessive difficulty in researching game support.
*Also features motion controls in a release on Wii, Wii U, or 3DS. Note that other Nintendo releases may have different motion control schemes due to the use of IR sensing on Wii/Wii U.
**Also features gyro aiming in a release on PS4, PS5, or PSVita.
***Also features motion controls in a release on PC. Note that most native motion controls on PC require USB connected PS controllers.
Sources used for compiling and investigating games on this list include:
EDIT: Other platform support notes corrected and Paladins removed as per comments elsewhere
EDIT2: Added a number of games and changed some citations courtesy of IcyXzavien and more, another notable addition is the brand new release Pikmin 4
Covered by this post are games with gyro aiming, gyro camera, and gyro cursor or reticle controls published on PS4 or PS5 for use with DualShock 4 or DualSense controllers. Not covered is any form of motion controls only available with PSVR, PSVR2, PS Move, PS Eye, or Sense controllers.
Also not covered are games that exclusively have tilt controls, waggle controls, or other controls that are not primarily built on translating absolute rotational movements from the controller to absolute movements on screen.
Games published for both PS4 and PS5 and known to have motion controls in either version are assumed to have those controls in both versions unless otherwise known.
PS5 games:
PS5/PS4 cross-gen games:
PS4 games:
*Also features motion controls on PC with a USB connected PS controller
**Only in multiplayer mode, also supported on PC with a USB connected PS controller
***PS and other controllers supported for motion controls in Steam version on PC, wired connection not required
Sources include:
Several of the games in the listed sources use non-gyro motion controls and have not been included on this list. EDIT: Hogwarts Legacy has been removed for this reason.
Personally, my favorite is the gyro on button hold, bound to the aiming button, as Breath of the Wild originally did. I'm personally peeved about the always-on implementation on Splatoon though, because any slight tremor in your hand means your aim will suffer. (At least they had the decency of adding a dedicated recenter button.) And how do you go three games in a row not allowing the players to correct the vertical aim with the stick? What in the world is the rationale for that?
https://www.youtube.com/watch?v=NPFUn9zpaRs
Gyro is nice.Controller profile steam://controllerconfig/782330/2352726283
https://www.youtube.com/watch?v=fNf9ZfyJXGg
I tap with left pad and use the right grip for beat. I have gyro set to activate on a right pad touch and I swipe the pad to have the wheel spin.Steam Contro...
https://flydigi.com/product/Wader3%20PRO%20Game%20Controller
飞智 游戏外设体验引领者 ,强化核心体验,坚持技术创新。 飞智科技成立于2008年,2014年起专注于手游外设研发,持续打造了游戏手柄、散热器、游戏耳机等产品线, 开创了电容隔空映射、智连、六轴体感等数十项专利技术。产品屡获红点奖、IF奖等设计大奖,连续4年手游外设线上销量领先。我们希望从游戏外设带给玩家的本质体验出发,勇于打破局限,以科技和设计创新为驱动力,在游戏的操控、听觉、舒适度上打造超越玩家期待的产品,玩出无限可能!