[\#citiesskylines2](https://kbin.social/tag/citiesskylines2) I think I figured out how to satisfy low density residential demand in the game. It basically operates on the concept of Induced Demand. Ju
#citiesskylines2 I think I figured out how to satisfy low density residential demand in the game. It basically operates on the concept of Induced Demand. Just like adding a lane to a highway incentivizes people to use the highway more, leading to the same congestion problems. If you constantly zone low density residential in an attempt to "chase the demand bar," what you're doing is increasing the supply of houses. Meaning, driving down the COST of housing. Meaning more citizens can afford a house, meaning they buy up that supply, so they demand more... it's a feedback loop, like acquiescing to a child who only ever wants to eat chocolate.
So, counterintuitively, you need to IGNORE their demand. By keeping the supply constant, and with demand increasing, the cost of the housing goes up. This prices out some of your citizens, and so they will begin demanding lower-cost options. Enter, medium density housing. You start with row housing, then medium density, then mixed-use. This doesn't happen fast, let alone instantly, so you kind of have to plan this strategy from the founding of your city. At one point I had a 15k pop with almost exclusive demand for medium density housing.
As your citizens get more educated through college and university levels, they'll be able to afford those suburbs again, and the demand will return. But they'll also be young enough that living "in the big city" will be desirable and they'll start demanding high density apartments close to shops and offices. Beware the Low Rent zoning type! Despite being high density, if your citizens are too well educated and make too much money, they'll abandon these buildings the moment they can afford nicer places. But I guess they're a good stopgap measure between medium density and regular high density.
So Induced Demand is a double edged sword: you want to avoid inducing demand for low density suburbs, and purposely induce demand for higher densities.
Cities: Skylines II - Region Packs | Teaser Trailer | Cities: Skylines II - Steam News
Cities: Skylines II - Region Packs | Teaser Trailer | Cities: Skylines II - Steam News
https://store.steampowered.com/news/app/949230/view/3709336747342965108?l=english
Covering 8 regions, with more than 2500 assets, we present the free Region Packs!
Is Cities Skylines II Ultimate Edition worth it?
Cities Skylines II release is in 28 days, do you think it worth to buy the ultimate edition right now? At this point there's only one map unlocking from buying it, but wouldn't there be users maps anyways?
Yes, there will be some other stuff, but most of this stuff seems pretty useless, yes there will be DLC but it will be only in half a year
What are your favorite mods for Cities Skylines?
It's been a while since I've really dug into the modding scene and I probably should clean out my steam workshop subscriptions list. Here's a few of the big mods that I have, am I missing anything new?
- TMPE
- Node Controller Renewed
- Intersection Marking Tool
- Network Anarchy
- Metro Overhaul Mod
- Real Time
- Lifecycle Rebalance Revisited
Zones, Zoning, Zoned | Developer Insights Ep 4 | Cities: Skylines II
Zones, Zoning, Zoned | Developer Insights Ep 4 | Cities: Skylines II
https://www.youtube.com/watch?v=5eO3Bp5MnJQ
More plopping & zoning!What went into making the zoning in Cities: Skylines II more complex without making it more complicated? Let the Developers tell you a...
#4: Zones & Signature Buildings | Feature Highlight
Zones & Signature Buildings I Feature Highlights #4 I Cities: Skylines II
https://youtu.be/PBwwZ4XnW34
Ready to plop, plop, plop?🏗️🏘️ Take a look at new & returning zoning tools, types, and options in Cities: Skylines II. 🏭 Find out what makes Signature Bui...
Transportation is fun? | Developer Insights #3 | Cities: Skylines II
Transportation is fun? | Developer Insights #3 | Cities: Skylines II
https://www.youtube.com/watch?v=thFDgrQcV98
🚧We're back with another episode of Dev Insights!🚇From trams & taxi's to planes & cargo, watch what the Devs have to say about all the Public & Cargo trans...
Managing Traffic | Developer Insights #2 | Cities: Skylines II
Managing Traffic | Developer Insights #2 | Cities: Skylines II
https://www.youtube.com/watch?v=j557Tg_qkZU
🚧 Roads, Roundabouts & all things traffic AI! 🛵Get more insights from the developers at Colossal Order on new features that differentiate how traffic simul...
Behind The Road Tools | Developer Insights #1 | Cities: Skylines II
Behind The Road Tools | Developer Insights #1 | Cities: Skylines II
https://www.youtube.com/watch?v=cHvINwjMzAg
Go behind the scenes into the feature highlight of the week, with the Developers from Colossal Order.👨💻🚧The first episode of Developer Insights highlight...