Cities: Skylines

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[\#citiesskylines2](https://kbin.social/tag/citiesskylines2) I think I figured out how to satisfy low density residential demand in the game. It basically operates on the concept of Induced Demand. Ju

[\#citiesskylines2](https://kbin.social/tag/citiesskylines2) I think I figured out how to satisfy low density residential demand in the game. It basically operates on the concept of Induced Demand. Ju

#citiesskylines2 I think I figured out how to satisfy low density residential demand in the game. It basically operates on the concept of Induced Demand. Just like adding a lane to a highway incentivizes people to use the highway more, leading to the same congestion problems. If you constantly zone low density residential in an attempt to "chase the demand bar," what you're doing is increasing the supply of houses. Meaning, driving down the COST of housing. Meaning more citizens can afford a house, meaning they buy up that supply, so they demand more... it's a feedback loop, like acquiescing to a child who only ever wants to eat chocolate.

So, counterintuitively, you need to IGNORE their demand. By keeping the supply constant, and with demand increasing, the cost of the housing goes up. This prices out some of your citizens, and so they will begin demanding lower-cost options. Enter, medium density housing. You start with row housing, then medium density, then mixed-use. This doesn't happen fast, let alone instantly, so you kind of have to plan this strategy from the founding of your city. At one point I had a 15k pop with almost exclusive demand for medium density housing.

As your citizens get more educated through college and university levels, they'll be able to afford those suburbs again, and the demand will return. But they'll also be young enough that living "in the big city" will be desirable and they'll start demanding high density apartments close to shops and offices. Beware the Low Rent zoning type! Despite being high density, if your citizens are too well educated and make too much money, they'll abandon these buildings the moment they can afford nicer places. But I guess they're a good stopgap measure between medium density and regular high density.

So Induced Demand is a double edged sword: you want to avoid inducing demand for low density suburbs, and purposely induce demand for higher densities.

#citiesskylines

Cities: Skylines II - Region Packs | Teaser Trailer | Cities: Skylines II - Steam News

Cities: Skylines II - Region Packs | Teaser Trailer | Cities: Skylines II - Steam News

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Cities: Skylines II - Region Packs | Teaser Trailer | Cities: Skylines II - Steam News

https://store.steampowered.com/news/app/949230/view/3709336747342965108?l=english

Covering 8 regions, with more than 2500 assets, we present the free Region Packs!

Cities: Skylines II - Region Packs | Teaser Trailer | Cities: Skylines II - Steam News
Is Cities Skylines II Ultimate Edition worth it?

Is Cities Skylines II Ultimate Edition worth it?

Cities Skylines II release is in 28 days, do you think it worth to buy the ultimate edition right now? At this point there's only one map unlocking from buying it, but wouldn't there be users maps anyways?

Yes, there will be some other stuff, but most of this stuff seems pretty useless, yes there will be DLC but it will be only in half a year

What are your favorite mods for Cities Skylines?

What are your favorite mods for Cities Skylines?

It's been a while since I've really dug into the modding scene and I probably should clean out my steam workshop subscriptions list. Here's a few of the big mods that I have, am I missing anything new?

  • TMPE
  • Node Controller Renewed
  • Intersection Marking Tool
  • Network Anarchy
  • Metro Overhaul Mod
  • Real Time
  • Lifecycle Rebalance Revisited
Zones, Zoning, Zoned | Developer Insights Ep 4 | Cities: Skylines II

Zones, Zoning, Zoned | Developer Insights Ep 4 | Cities: Skylines II

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Zones, Zoning, Zoned | Developer Insights Ep 4 | Cities: Skylines II

https://www.youtube.com/watch?v=5eO3Bp5MnJQ

More plopping & zoning!What went into making the zoning in Cities: Skylines II more complex without making it more complicated? Let the Developers tell you a...

#4: Zones & Signature Buildings | Feature Highlight

#4: Zones & Signature Buildings | Feature Highlight

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Zones & Signature Buildings I Feature Highlights #4 I Cities: Skylines II

https://youtu.be/PBwwZ4XnW34

Ready to plop, plop, plop?🏗️🏘️ Take a look at new & returning zoning tools, types, and options in Cities: Skylines II. 🏭 Find out what makes Signature Bui...

Transportation is fun? | Developer Insights #3 | Cities: Skylines II

Transportation is fun? | Developer Insights #3 | Cities: Skylines II

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Transportation is fun? | Developer Insights #3 | Cities: Skylines II

https://www.youtube.com/watch?v=thFDgrQcV98

🚧We're back with another episode of Dev Insights!🚇From trams & taxi's to planes & cargo, watch what the Devs have to say about all the Public & Cargo trans...

Managing Traffic | Developer Insights #2 | Cities: Skylines II

Managing Traffic | Developer Insights #2 | Cities: Skylines II

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Managing Traffic | Developer Insights #2 | Cities: Skylines II

https://www.youtube.com/watch?v=j557Tg_qkZU

🚧 Roads, Roundabouts & all things traffic AI! 🛵Get more insights from the developers at Colossal Order on new features that differentiate how traffic simul...

Behind The Road Tools | Developer Insights #1 | Cities: Skylines II

Behind The Road Tools | Developer Insights #1 | Cities: Skylines II

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Behind The Road Tools | Developer Insights #1 | Cities: Skylines II

https://www.youtube.com/watch?v=cHvINwjMzAg

Go behind the scenes into the feature highlight of the week, with the Developers from Colossal Order.👨‍💻🚧The first episode of Developer Insights highlight...

Is there a next-level "serious" city simulation?

Is there a next-level "serious" city simulation?