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[ENDED] Weekend Off-Topic Thread (23/06/23)

[ENDED] Weekend Off-Topic Thread (23/06/23)

Forgot to post this, but uhh, same case as last weak, talk about whatever

[ENDED] CC#11 "Operation Fake Waves" is Now Closed.

[ENDED] CC#11 "Operation Fake Waves" is Now Closed.

[EVENT STARTED] Zwillingstürme im Herbst

[EVENT STARTED] Zwillingstürme im Herbst

[Chapter release] Episode 13: The Whirlpool That is Passion

[Chapter release] Episode 13: The Whirlpool That is Passion

[EVENT ENDED] Come Catastrophes or Wakes of Vultures

[EVENT ENDED] Come Catastrophes or Wakes of Vultures

[CN Datamine] Operator and Module Information: Lucent Arrowhead

[CN Datamine] Operator and Module Information: Lucent Arrowhead

Operator Information

Key:

  • E2 max for HP/ATK/DEF/RES; Trust bonuses included
  • Welfares and 4*s regarded as Pot 6; other units regarded as Pot 1
  • E0 -> E1 -> E2 for DP Cost and Block (if applicable)

6* Trapmaster: Ela

Trait: Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy

Stats

HPATKAttack IntervalDeployment Cost
14686680.85 seconds10 -> 12 -> 12
DEFRESBlock CountRedeployment Time
1730170 seconds

Trust bonus: ATK +80

Potential gains:

Potential 2Potential 3Potential 4Potential 5Potential 6
DP Cost -1Improves First TalentATK +27Improves Second TalentDP Cost -1

Talents

  • Talent 1:

Ela can deploy up to 3 (+1) Grzmot Mines (Can store up to 4). The first enemy that steps on a Grzmot Mine will trigger its effect. When Ela is retreated, the Grzmot Mine effect will be triggered, centered on Ela.

  • Talent 2:

Attacks have a 30% chance to increase ATK to 150% (+160%); the effect is guaranteed against enemies affected by Grzmot Mines.

Skills

  • S1: 0/21 (0/18) Initial SP, Auto Recovery, Auto Activation

Passive: When Grzmot Mines are triggered, enemies within a 1.7-tile radius are Slowed and their Physical/Arts hit rate will be reduced by 30% (40%) for 9 (10) seconds.

Active effect: Immediately gain 1 Grzmot Mine

  • S2: 8/19 (12/16) Initial SP, Offensive Recovery, Manual Activation, 20s Duration

Passive: When Grzmot Mines are triggered, enemies within a 1.7-tile radius are Stunned for 4 (5) seconds.

Active effect: Ela uses a Deployable Shield which increases her DEF by 250% (300%) and reduces her Attack Range. Attacks deal Physical splash damage in a 1.1-tile radius and ignore 500 (800) DEF.

When the skill ends, gain 1 Grzmot Mine.

  • S3: 16/40 (16/34) Initial SP, Auto Recovery, Manual Activation

Passive: When Grzmot Mines are triggered, enemies within a 1.7-tile radius are Slowed and are inflicted with 25% (35%) Fragile for 6 (7) seconds.

Active effect: Attack Interval -0.35 seconds; ATK +60% (+90%); prioritizes attacking enemies hit by Grzmot Mines.

Skill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill)

When the skill ends, gain 2 Grzmot Mines.

Base Skills

E0: When assigned to be the Trainer in the Training Room, for every other [Defender] Operator in the Base (excluding assistants, max 4), Operators' Specialization training speed +10%

[Defender] Operators: Tachanka, Frost, Ela, Doc

E2: When assigned to the Control Center, increases the likelihood of obtaining clues that are not on the Clue Board, but increases Morale recovery per hour of all Operators in the Control Center except self by +0.25

5* Instructor: Doc

Trait: Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120%

Stats

HPATKAttack IntervalDeployment Cost
23676571.05 seconds14 -> 16 -> 16
DEFRESBlock CountRedeployment Time
4000270 seconds

Trust bonus: HP +150, DEF +40

Potential gains:

Potential 2Potential 3Potential 4Potential 5Potential 6
DP Cost -1Redeployment Time -4Max HP +200Improves TalentDP Cost -1

Talent

Max HP +12%; attacks ignore 120 (+20) DEF

Skills

  • S1: 11/30 (15/25) Initial SP, Auto Recovery, Manual Activation

Immediately heals self for 300% (400%) ATK; Attack Interval -0.7s afterwards

Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times every deployment

  • S2: 9/20 (15/20) Initial SP, Auto Recovery, Manual Activation

Immediately fires the Stim Pistol forward; if the first target hit is an allied Operator, they will be healed for 600% (750%) of Doc’s ATK

Can only be used 3 times every deployment

Base Skills

E0: When assigned to be the Trainer in the Training Room, for every other [Defender] Operator in the Base (excluding assistants, max 4), Operators' Specialization training speed +10%

[Defender] Operators: Tachanka, Frost, Ela, Doc

E2: When assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place).

5* Dollkeeper: Iana

Trait: Does not retreat upon receiving lethal damage, instead swaps to a <Substitute> (Substitute has 0 Block). Swaps back to the original after 20 seconds

Stats

HPATKAttack IntervalDeployment Cost
24367581.2 seconds13 -> 15 -> 15
DEFRESBlock CountRedeployment Time
3210170 seconds

Trust bonus: ATK +50, DEF +30

Potential gains:

Potential 2Potential 3Potential 4Potential 5Potential 6
DP Cost -1Redeployment Time -4ATK +27Improves TalentDP Cost -1

Talent

When Iana is deployed, the Gemini occupies her tile. The Gemini does not attack. When the Gemini is attacked, the attacker will be afflicted with a 20% (+2%) Fragile and they lose Invisibility for 8 seconds, and the Gemini will be replaced by the <Substitute> in combat.

Skills

  • S1: Passive

Upon switching to the <Substitute>, immediately deals 340% (400%) ATK as Physical Splash Damage to the Gemini’s attacker in a 1-tile radius

  • S2: 4/6 (4/5) Initial SP, Auto Recovery, Manual Activation, 10s Duration

Immediately causes surrounding enemies to lose Invisibility for 10 seconds and switches to the <Substitute>

ASPD +260 (+300) and gains Invisibility for the skill’s duration

Base Skills

E0: When assigned to be the Trainer in the Training Room, for every other [Attacker] Operator in the Base (excluding assistants, max 4), Operators' Specialization training speed +10%

[Attacker] Operators: Ash, Blitz, Iana, Fuze

E2: When assigned to the Reception Room, Clue search speed increases by 5%, and for every 1 [Intelligence Reserve], increases by extra 5%

5* Centurion: Fuze

Trait: Attacks all blocked enemies

Stats

HPATKAttack IntervalDeployment Cost
26608351.2 seconds18 -> 20 -> 22
DEFRESBlock CountRedeployment Time
33002 -> 2 -> 370 seconds

Trust bonus: ATK +40, DEF +40

Potential gains:

Potential 2Potential 3Potential 4Potential 5Potential 6
DP Cost -1Redeployment Time -10DP Cost -1Improves TalentDP Cost -1

Talent

Fuze has a 27% (+3%) chance to resist ranged Physical Damage received.

Skills

  • S1: 21/49 (25/45) Initial SP, Auto Recovery, Manual Activation

Attack Range +1 tile; ATK +17% (+30%); ASPD +75 (+90)

Skill activation grants 100 ammo and the skill ends when all ammo is used (Can manually deactivate skill)

  • S2: 16/34 (20/30) Initial SP, Auto Recovery, Manual Activation

When this skill is activated, plants Cluster Charges on the ranged tile in front of Fuze. After a certain delay, the Cluster Charges will explode 5 times on passable ground tiles behind the ranged tile, dealing 440% (480%) ATK as Physical damage in a 0.8-tile radius each time.

This skill can only be used when Fuze is facing a ranged tile with passable ground tiles behind it; Can only be used 3 times every deployment

Base Skills

E0: When assigned to be the Trainer in the Training Room, for every other [Attacker] Operator in the Base (excluding assistants, max 4), Operators' Specialization training speed +10%

[Attacker] Operators: Ash, Blitz, Iana, Fuze

E2: When assigned to a Factory, productivity +20%, and for every 1 bottle of Ursus Specialty Beverage, Capacity Limit +2


Module Information

OperatorMod LevelStat GainsEffect
Jessica the Liberated1HP +180 ATK +50 DEF +25Trait upgrade: Blocks 3 enemies and attacks from long range; enemies within Attack Range lose Invisibility
2HP +220 ATK +57 DEF +31Talent upgrade: Can deploy a stronger Mobile Shield (HP +300, DEF +57) adjacent to Jessica that lasts for 50s -> 55s. After the Mobile Shield is deployed, Jessica changes her deployment direction to face the Mobile Shield, increasing the DEF of Jessica and allies behind her by 15%
3HP +250 ATK +65 DEF +37Talent upgrade: Can deploy an even stronger Mobile Shield (HP +380, DEF +79) adjacent to Jessica that lasts for 55s -> 60s. After the Mobile Shield is deployed, Jessica changes her deployment direction to face the Mobile Shield, increasing the DEF of Jessica and allies behind her by 15%
Liskarm1ATK +38 DEF +30Trait upgrade: Blocks 3 enemies and attacks from long range; enemies within Attack Range lose Invisibility
2ATK +47 DEF +38Talent upgrade: Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked; there is a 30% certain chance to restore 1 additional SP
3ATK +52 DEF +43Talent upgrade: Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked; there is a 30% -> 60% to restore 1 additional SP
Blitz1HP +180 ATK +35Trait upgrade: Blocks 3 enemies and attacks from long range; enemies within Attack Range lose Invisibility
2HP +220 ATK +40Talent upgrade: Prioritize Stunned enemies; ATK increased to 160% -> 170% when attacking Stunned enemies
3HP +250 ATK +52Talent upgrade: Prioritize Stunned enemies; ATK increased to 170% -> 180% when attacking Stunned enemies
Ela1ATK +36 DEF +12Trait upgrade: Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; the Operator can be deployed on ground tiles, and traps can be deployed on ranged tiles
2ATK +50 DEF +22Talent upgrade: Attacks have a 30% -> 40% to increase ATK to 150% -> 160%; the effect is guaranteed against enemies affected by Grzmot Mines.
3ATK +60 DEF +30Talent upgrade: Attacks have an 40% -> 50% to increase ATK to 160% -> 170%; the effect is guaranteed against enemies affected by Grzmot Mines.
Fuze1HP +100 ATK +50Trait upgrade: Attacks all blocked enemies; While above 50% HP, reduces the amount of Physical damage taken by 20%
2HP +150 ATK +60Talent upgrade: Fuze has a 30% -> 33% chance to resist ranged Physical Damage received, and has +3% DEF
3HP +180 ATK +70Talent upgrade: Fuze has a 33% -> 35% chance to resist ranged Physical Damage received, and has +3% -> +6% DEF
Iana1ATK +45 DEF +25Trait upgrade: Instead of retreating when defeated, switch to a <Substitute> (Substitute has 0 Block, but ATK is increased) for 20 seconds before switching back to the original
2ATK +55 DEF +35Talent upgrade: When Ela is deployed, the Gemini occupies her tile. The Gemini does not attack. When the Gemini is attacked, the attacker will be afflicted with a 20% -> 25% Fragile effect and they lose Invisibility for 8s -> 10s, and the Gemini will be replaced by the <Substitute> to attack.
3ATK +65 DEF +40Talent upgrade: When Ela is deployed, the Gemini occupies her tile. The Gemini does not attack. When the Gemini is attacked, the attacker will be afflicted with a 25% -> 28% Fragile effect and they lose Invisibility for 10s, and the Gemini will be replaced by the <Substitute> to attack.
Doc1HP +100 ATK +25 DEF +15Trait upgrade: Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120%; Can also be deployed on Ranged tiles
2HP +150 ATK +30 DEF +20Talent upgrade: Max HP +12% -> +15%; attacks ignore 120 -> 150 DEF
3HP +180 ATK +35 DEF +23Talent upgrade: Max HP +15% -> +18%; attacks ignore 150 -> 180 DEF
Ash1HP +90 ATK +14 DEF +12Trait upgrade: Attacks aerial enemies first; Increases ATK to 110% when attacking aerial targets
2HP +140 ATK +19 DEF +16Talent upgrade: After deployment, immediately throw a Stun Grenade at an enemy within range, Stun them and nearby enemies for 4s -> 5s, and Ash deals +7% Physical Damage to the affected targets for 5 seconds
3HP +170 ATK +22 DEF +19Talent upgrade: After deployment, immediately throw a Stun Grenade at an enemy within range, Stun them and nearby enemies for 5s -> 6s, and Ash deals +7% -> +10% increased Physical Damage to the affected targets for 5s -> 6s

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