@massive_bereavement
@fedia.ioYep, I also think so. My comment was mostly on an old interview he explained about dropping out the Sid Meyer's part on new titles.
Crunch made sense then when all employees more or less owned the company.
I also like the fact that Sid Meier was never on board with having his name sticked on every product but the publishers pushed him to do so because of people like Peter Molyneux.
I remember well going for a quest, seeing a cave and then falling through a rabbit hole into a death cult while being a laughably underpowered magician.
It felt closer to what I commonly experience with D&D than other games, mostly due to the combination of freedom and curated world.
That said, yes combat was dull, uninspired and probably the weakest part of the series.
The best they made, for me, was Morrowind.
While I enjoyed the rest of entries and I'm very fond of the Shivering Isles, IMO it was the originality of it, its story and art, but also the freedom it granted.
My advice would be to go back to that time and instead of massive places, just build a fun place to explore.
Procastination is a fun costume our fears wear. I'll do anything if I can avoid calling someone, it stresses me a lot. But knowing it and dealing with it helps me.
That said, roleplaying someone that's good calling sometimes helps as catharso said. Just don't do any MGS voice.
"A Girl Walks Home Alone At Night" is a pretentious art film that mostly based on its production gets lauded, but it is still a boring exposition of beautiful b&w cinematography and nothing else.
Not a horror movie, less a greatest one.