@eerongal
@ttrpg.networkThat was changed a while back, the current restrictions are you can only have as many people playing any given game as you have copies in your current sharing library
i mean, thats part of what gives it away. all the current AI generated music has a flat, auto-tuney quality to it. There's also a fairly limited number of voices it ends up using, so its pretty distinctive when you hear one.
i like DW, so i'd be interested to see what a 2e brings to the table. Moreover, i would be more interested in it actually getting ongoing support/supplementation/etc.
in 3e, the tarrasque had regeneration, and couldnt die from negative HP. So the idea of building a town that "farmed" an unconscious tarrasque for its meat/bones/whatever was a popular thought experiment for a setting back in the day. IIRC there was also someone who took the idea and published it as an actual book at some point too (which honestly felt kinda scummy to me, since it was basically a big community project/collaboration)
in 3e, summon spells specifically conjured the spirits of creatures that couldnt "die" per se. They would desummon if they lost all their HP and reform later.
i mean, there were plenty of other ways, including things you could do at lower level, that was just the common go to because it required a single high level spell, and usually you fought big T at high level.
the usual go to back in the day was to drown it, because it wasnt immune to that in any way. Simply gate it to the plane of water. There was a number of other work arounds like that too.
i can also confirm that the tarrasque was pretty universally clowned on for being easy in 3.5e. That discussion is basically what drove the whole "town built around the tarrasque" idea on the wizard forums and enworld. That said, it's probably not as bad as the 5e tarrasque by comparison
I guess that would just be a GPU?
Actually would either be a TPU (tensor processing unit) or NPU (neural processing unit). They're purpose built chips for AI/ML stuff.