I'm really enjoying it so far. I'm solidly in the middle of Act 2 and about to start The Winter March part 1.
I'm playing it on my Steam Deck and I'm really liking how I've got the controls set up. I grabbed a community template and made some additions of my own. I added a virtual menu for the left trackpad and changed the right joystick to handle scrolling long text and menus.
The story is good and I'm hanging in there on Easy. I figured I'd end up going down to the Story difficulty.
I made it most of the way through without looking anything up which means I'm definitely missing stuff, but once I got to Xen I couldn't figure out what I was supposed to be doing several times. I think I'm two sections away from beating the game.
I keep telling myself I'm going to give Flick Stick a try and then don't do it at all. This is the second retro shooter I've installed specifically to give it a try and then I get into the game and start running around and don't do it.
I picked up the Zenva bundle from Humble and I've done the first two classes and I feel like I learned a little, but the classes have failed to actually teach me much of anything about GDScript. I don't understand why I typed what I typed or how to use the code I did "learn" so far.
Any recommendations for other tutorials or something I could read to learn more? Maybe a book or a website of written tutorials.
I'm going to continue with the courses, but I feel like I'm not going to get much out of them.
Has anyone bought the new editions made by Renegade of Robo Rally or any of the other rereleases?
I'm curious how the component quality and overall build quality is. I have the WizKids that is the previous version of the rules, so I don't really need it. That said, I'm curious about the new rules and the fact Renegade has already produced two expansions makes me even more curious.
I played it exceedingly slow according to How Long To Beat, but I'm not the best at the purposeful combat that seems to be have really taken off in these kinds of games.
Also I was surprised that it was made with Unity and after the news today I hope that studio ends up ok if they actually go through with the proposed revenue scheme.
I played it on Steam Deck and it ran worse than I would've expected. Frame drops and stuttering happened whenever a lot was on screen unless that was on purpose to emulate retro games.
Overall I enjoyed my time with it, but a first it is pretty tough until you can start upgrading your weapons of choice.
I played about 4 hours and 15 minutes tonight while plugged in the whole time and it ran pretty great. I had FSR 2.1 on and ran most settings at Medium with a couple low like the Vehicle and People on the Street Density on Low. I switched the Textures from Medium to High for the last 20 minutes or so and I saw a minimal change in framerate. Mostly it stayed in the mid 40s while swinging around and stayed in mid 50s to 60 (I have Vsync on) while on missions inside buildings.
I'm really impressed with this thing. Next time I play I'm going to try Steam Remote Play and/or Moonlight to see if upping the graphics is worth the potential latency issues from streaming. I'm guessing I'll just play it fully on the Deck the whole time. Hopefully Miles Morales is just as optimized.
@doggish
@lemmy.world