Vorrei anche aggiungere a questa frase:
I giochi presenti sono diversi e, come detto, è possibile su alcuni è anche giocarci con altre persone all’interno della stessa rete.
Ciò è vero per la versione Android, in cui stai ospitando una versione websocket sul tuo telefono. (Questa era per lo più una bella funzionalità demo, ma è raramente utile).
Ma nella versione web, si connette a un server websocket su Internet pubblico. Chiunque abbia accesso a Internet dovrebbe essere in grado di accedervi. Quindi se apri semplicemente l'URL del sito normale, scegli un gioco, dovrebbe generare un ID casuale nel parametro URL. Quindi puoi semplicemente copiare e incollare l'URL per condividerlo con un amico e dovresti essere in grado di giocare insieme. Non devi essere sulla stessa rete. (Mi rendo conto che non è intuitivo e dovrei migliorare l'interfaccia utente, almeno mostrando l'ID multigiocatore).
E se non vuoi affidarti al mio server websocket (o anche all'HTML statico sulle pagine GitHub), sei libero di ospitarlo tu stesso, ho fornito un'immagine docker, vedi https://github.com/alexbarry/AlexGames per maggiori informazioni. (Mi dispiace che sia solo in inglese, spero che i file Docker siano abbastanza chiari)
Parte del motivo per cui ho lavorato a questo era per non dover dipendere indefinitamente da un software di hosting di terze parti e non introdurre modifiche che non mi piacciono, quindi ovviamente altri sono benvenuti alla stessa libertà :)
::: spoiler Inglese (Originale)
I would also like to add to this sentence:
The games present are different and, as mentioned, it is possible on some of them to play with other people within the same network.
That is true for the Android version, where you are hosting a websocket version on your phone. (This was mostly a cool demo feature, but it is rarely useful).
But on the web version, it connects to a websocket server on the public internet. Anyone with internet access should be able to access it. So if you just open the normal site URL, pick a game, it should generate a random ID in the URL parameter. Then you can just copy and paste the URL to share with a friend, and you should be able to play together. You don't need to be on the same network. (I realize this is not intuitive and I should improve the UI, at least showing the multiplayer ID).
And if you do not want to rely on my websocket server (or even the static HTML on GitHub pages), you are free to host it yourself, I provided a docker image, see https://github.com/alexbarry/AlexGames for more information. (Sorry that it's in English only, hopefully the Docker files are clear enough)
Part of the reason I worked on this was to not have to rely on some third party hosting software indefinitely and not introducing changes that I don't like, so of course others are welcome to the same freedom :)
:::
(Non parlo molto italiano, quindi sto usando Google Translate. Versione inglese qui sotto se la traduzione non ha senso)
Ciao, sono lo sviluppatore di questi giochi. Per favore, fatemi sapere se ci sono miglioramenti o nuovi giochi su cui vorreste che lavorassi! Ho provato a creare molti giochi come esempio e ad aggiungere una versione Android, ma non ero sicuro di quali giochi o piattaforme sarebbero stati più interessanti per le persone. Alcuni dei giochi sono incompiuti e potrebbero tutti usare una grafica migliore.
Inoltre, sarei felice di aggiungere traduzioni in italiano e in altre lingue, se fosse gradito! Almeno per i giochi più popolari, potrei aggiungere un'API per ottenere l'impostazione della lingua del browser e mostrare le stringhe appropriate.
Grazie anche all'autore per aver pubblicato questo! Non so davvero come condividere i miei progetti software, molti posti su Internet non accolgono con favore l'autopromozione.
::: spoiler Inglese (Originale)
Hi, I am the developer of these games. Please let me know if there are any improvements or new games that you would like me to work on! I tried making many games as an example, and adding an Android version, but I wasn't sure what games or platforms would be most interesting to people. Some of the games are unfinished, and they could all use better graphics.
Also, I'd be happy to add Italian and other translations if that would be appreciated! At least for whatever games are most popular, I could add an API to get the browser language setting and show the appropriate strings.
And thanks to the author for publishing this! I don't really know how to share my software projects, many places on the internet are not welcoming of self promotion.
:::
Cool, thanks! This is what I was looking for. I've briefly tried playing with Nextcloud before, but this seems like another good option.
This is what I do for my own notes now, but could it work for students writing essays and that sort of thing? I suppose there must be some markdown to HTML/PDF/etc converters (also probably ODT or DOCX or whatever).
This is actually what I did when I was in school, and overall it was quite pleasant. There was some WYSIWYG LaTeX program too that I shared with some colleagues when we were working on a document together, I remember it working okay.
But I don't see the average student, especially studying non technical stuff, to pick up LaTeX just for normal sort of essays. Even I am fairly rusty now. And honestly I don't even know if I could have managed it during high school, where I had to write English essays and stuff with specific formatting for references. (I am grateful that my engineering education was less strict about that sort of thing).
I was hoping that someone would suggest a self hosted web document suite, I think "Nextcloud" is a popular one. Then it should work on any OS, and you don't have to worry about syncing files. Even if you can pay to have someone else host an instance (not sure if this exists), and ideally a program that can keep a local backup synced to your PCs would be a big step in the right direction. Syncthing seems pretty great, though I haven't used it much, and on iOS it doesn't seem to be able to run in the background.
edit: I just read another comment that recommended OnlyOffice, this seems like another good option (source: this reply: https://lemmy.ca/comment/9415293). Aside: is there a proper way to link to a comment on lemmy that will go through your own homeserver?
What do you recommend? I love LibreOffice on Windows and Linux, and it still works well on macOS but the GUI seems weird on it, the buttons are really large. I still use it but my partner is put off by it.
I already basically get that half the time I boot into windows after an update. They say “let’s finish setting up your PC” and try to get you to pay for one drive, office, even game pass.
I’m so glad gaming on Linux has gotten to such a good state. I barely ever boot into windows now. (The “ad” on boot up is probably only once every few months, but that’s about as often as I boot into windows).
Message me on matrix in #alexgames:matrix.org
if anyone wants to try playing a multiplayer game together :)
(I'm not actually very good at chess or go)
Awesome, thanks! It's nice to hear a perspective that is different from the mainstream. I've also been limited by my PC for a while, but I've upgraded since I last tried it, so hopefully I'll have more luck this time.
TL;DR: I may be mistaken about how playable it is, I'll have to give it another try. Thanks for the reassurance. I haven't tried it myself in many years, and have only relied on articles like this to hear about the progress. Perhaps I'm biased since the comments always love to hate on Star Citizen and few people are defending it. RE single investor: if everyone who paid money for it was happy then yeah there would be no difference. But I think a lot of people paid money expecting a longer gaming experience within a few years, and instead it's taken a long time and they're still focusing a lot on cosmetic things rather than gameplay and content. IMO gameplay and content should be the top priority, and cool visual stuff can come later. But if piracy/mining/exploring planets/missions can actually provide ~10 hours of enjoyment without being seriously hindered by bugs, then I'm totally wrong and should update my comment.
Thanks for the info, perhaps I should update my comment. It was barely beyond a tech demo when I tried it so many years ago, but it does seem like it's added a lot since then (and I've only learned about it after digging in more today). I've seen some comments in this post that said there isn't much to do besides walk around and look at stuff, which matches my experience many years ago, but perhaps it's not really accurate anymore. Some articles have talked about piracy and mining actually being viable as ways to make money to get a better ship. If those are enjoyable and not severely limited in content and so buggy that progress is hard, then I'm totally wrong and can maybe say that 10 years later my return on investment is adequate :) , and maybe in another few years there will be even more content and give me something more like ~10+ hours of enjoyment.
I know people who play several hours a week and say they’re having a great time. There’s definitely a full game in the alpha, but it’s far from polished or finished.
This is actually really reassuring to me, I'll have to give it another try.
Every person I know who’s spent money on star citizen seems happy with their RoI.
Perhaps the people you're talking to about it now are somewhat skewed towards people who still enjoy it for what it is now. I've almost forgotten and wouldn't think to mention it to most people, but I paid $40 for it around 9 years ago, because a friend mentioned it to me and it seemed like such an amazing idea. It showed so much promise, the racing seemed fun and complex, and later I tried Squadron 42 and felt like I could see the vision coming together. But then after not trying it for a few years, I keep hearing more of the same thing: new cool superficial feature, but still lacking in significant enjoyable gameplay. I am actually kind of scared to try it again and be disappointed in the lack of content.
I realize too that Squadron 42 is apparently a fairly long and mostly finished experience? That alone might be worth $40, though I do think 10 years is a little long to wait for that. I'll concede that they do seem to be delivering on some of the hype, it just takes way too long, and I'd rather they prioritize on something simple but playable for long periods, versus cool immersion and fancy animations and concepts.
Perhaps a lot of the people who enjoy it now enjoy the kind of role playing aspect of getting in a ship with friends and walking around exploring? I would enjoy that somewhat too, every few years, almost like a really advanced VR chat, I guess. But my friends have lost interest in this due to the never ending development cycle. And I would hate to be the one to say "hey guys let's try this out again, it's way better now", and then have everyone be disappointed when someone gets stuck in a wall or the content seems really limited.
Anyway to summarize: perhaps I'm wrong, maybe the game is worth $40 now and I've just been biased from people loving to hate on a game that they haven't even tried. I'll have to give it another try.
@axby
@lemmy.ca